The Capital - binarybarnyard/project-btc GitHub Wiki
Description: The Capital serves as a central hub where pets and NPCs gather, evolving into the town center. It is inspired by Hollow Knight’s town center, unlocking new NPCs and services as the game progresses.
Key Elements:
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Layout:
- Central Plaza: A large open area serving as the main gathering point.
- Surrounding Structures: Buildings and shops that provide services and quests.
- Pathways: Roads and alleyways leading to different parts of the town.
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Visual Theme:
- Worn but Vibrant: A mix of old, worn structures with signs of life and activity.
- Community Feel: Elements that show it’s a place where people (or pets) live and interact.
- Contrasting Areas: Mix of well-maintained areas and more rundown, abandoned sections.
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Color Palette:
- Warm Tones: Reds, oranges, and yellows to create a welcoming atmosphere.
- Cool Accents: Blues and greens to add variety and highlight different areas.
- Neutral Background: Browns and grays for the buildings and roads.
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Interactive Objects:
- Market Stalls: Stalls with various items and goods, some glowing to indicate interaction.
- NPCs: Characters that provide quests, tips, and story elements.
- Notice Board: A central board with quest information and updates.
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Ambient Details:
- Sounds of Life: Background noise of chatter, market activity, and occasional music.
- Dynamic Lighting: Day and night cycles to show the passage of time.
- Decorations: Banners, flowers, and other items that show the town’s personality.