Pre Production - binarybarnyard/project-btc GitHub Wiki
The pre-production phase involves concept development, research, and planning.
- Concept Development
- Research
- Planning
- Future Topics
Please note that this is a placeholder for any child pages present or future.
-
Research & Planning
- Task: Research game mechanics and design patterns.
- Task: Create a Game Design Document (GDD).
- Task: Define project scope and milestones.
-
Concept Art
- Task: Sketch characters.
- Task: Sketch environments.
- Task: Sketch UI elements.
-
Prototyping
- Task: Develop simple prototypes to test core mechanics.
- Pre-Production
- Research & Planning
- Research game mechanics and design patterns.
- Create a Game Design Document (GDD).
- Define project scope and milestones.
- Concept Art
- Sketch characters.
- Sketch environments.
- Sketch UI elements.
- Prototyping
- Develop simple prototypes to test core mechanics.
- Research & Planning
-
Research & Planning
- Task: Identify core mechanics.
- Task: Research design patterns.
- Task: Gather resources on game mechanics and design patterns.
- Task: Document findings in Notion.
-
Concept Art
- Task: Sketch characters.
- Task: Sketch environments.
- Task: Sketch UI elements.
-
Prototyping
- Task: Develop simple prototypes to test core mechanics.
- Pre-Production
- Research & Planning
- Identify core mechanics.
- Research design patterns.
- Gather resources on game mechanics and design patterns.
- Document findings in Notion.
- Concept Art
- Sketch characters.
- Sketch environments.
- Sketch UI elements.
- Prototyping
- Develop simple prototypes to test core mechanics.
- Research & Planning