Pre Production - binarybarnyard/project-btc GitHub Wiki

Pre-Production

The pre-production phase involves concept development, research, and planning.

Table of Contents

  1. Concept Development
  2. Research
  3. Planning
  4. Future Topics

Please note that this is a placeholder for any child pages present or future.


Step-by-Step Guide

1. Pre-Production

  1. Research & Planning
    • Task: Research game mechanics and design patterns.
    • Task: Create a Game Design Document (GDD).
    • Task: Define project scope and milestones.
  2. Concept Art
    • Task: Sketch characters.
    • Task: Sketch environments.
    • Task: Sketch UI elements.
  3. Prototyping
    • Task: Develop simple prototypes to test core mechanics.

To-Do List

  1. Pre-Production
    • Research & Planning
      • Research game mechanics and design patterns.
      • Create a Game Design Document (GDD).
      • Define project scope and milestones.
    • Concept Art
      • Sketch characters.
      • Sketch environments.
      • Sketch UI elements.
    • Prototyping
      • Develop simple prototypes to test core mechanics.

Research & Planning

Step-by-Step Guide

1. Pre-Production

  1. Research & Planning
    • Task: Identify core mechanics.
    • Task: Research design patterns.
    • Task: Gather resources on game mechanics and design patterns.
    • Task: Document findings in Notion.
  2. Concept Art
    • Task: Sketch characters.
    • Task: Sketch environments.
    • Task: Sketch UI elements.
  3. Prototyping
    • Task: Develop simple prototypes to test core mechanics.

To-Do List

  1. Pre-Production
    • Research & Planning
      • Identify core mechanics.
      • Research design patterns.
      • Gather resources on game mechanics and design patterns.
      • Document findings in Notion.
    • Concept Art
      • Sketch characters.
      • Sketch environments.
      • Sketch UI elements.
    • Prototyping
      • Develop simple prototypes to test core mechanics.

Assets Needed

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