Paranoia Dungeon - binarybarnyard/project-btc GitHub Wiki
Paranoia Dungeon
Enemy | Link |
---|---|
Doppelgänger (Boss) | Doppelgänger |
Paranoia Phantom | Paranoia Phantom |
Will-o'-the-Wisp | Paranoia%20Dungeon%205d70932d264746c0b0d69e5ed80d4598.md |
Gremlin | Paranoia%20Dungeon%205d70932d264746c0b0d69e5ed80d4598.md |
Poltergeist | Paranoia%20Dungeon%205d70932d264746c0b0d69e5ed80d4598.md |
Living Shadow | Paranoia%20Dungeon%205d70932d264746c0b0d69e5ed80d4598.md |
Concept
Description: The Paranoia Dungeon should evoke a sense of confusion and disorientation, filled with illusions and mimicry.
Key Elements:
-
Layout:
- Labyrinthine Design: Complex and winding paths, with many dead ends and looping sections.
- Verticality: Include both horizontal and vertical sections, with platforms that appear and disappear.
-
Visual Theme:
- Illusions: Walls and floors that shift or change appearance.
- Mirrors and Reflections: Areas that reflect the player’s image, creating disorientation.
- Distorted Geometry: Non-Euclidean shapes and angles.
-
Color Palette:
- Muted Colors: Grays and dark purples for the background.
- Highlights: Bright, contrasting colors for interactive elements and illusions.
-
Interactive Objects:
- Mirrors: Reflective surfaces that confuse direction.
- Trick Platforms: Platforms that vanish or move when approached.
- Glowing Objects: Indicating clues or paths.
-
Ambient Details:
- Whispering Sounds: Low, indistinct whispers to add to the atmosphere.
- Flickering Lights: Unstable light sources casting moving shadows.
- Shadows: Moving shadows that hint at unseen threats.