Paranoia Dungeon - binarybarnyard/project-btc GitHub Wiki

Paranoia Dungeon

Enemy Link
Doppelgänger (Boss) Doppelgänger
Paranoia Phantom Paranoia Phantom
Will-o'-the-Wisp Paranoia%20Dungeon%205d70932d264746c0b0d69e5ed80d4598.md
Gremlin Paranoia%20Dungeon%205d70932d264746c0b0d69e5ed80d4598.md
Poltergeist Paranoia%20Dungeon%205d70932d264746c0b0d69e5ed80d4598.md
Living Shadow Paranoia%20Dungeon%205d70932d264746c0b0d69e5ed80d4598.md

Concept

Description: The Paranoia Dungeon should evoke a sense of confusion and disorientation, filled with illusions and mimicry.

Key Elements:

  1. Layout:

    • Labyrinthine Design: Complex and winding paths, with many dead ends and looping sections.
    • Verticality: Include both horizontal and vertical sections, with platforms that appear and disappear.
  2. Visual Theme:

    • Illusions: Walls and floors that shift or change appearance.
    • Mirrors and Reflections: Areas that reflect the player’s image, creating disorientation.
    • Distorted Geometry: Non-Euclidean shapes and angles.
  3. Color Palette:

    • Muted Colors: Grays and dark purples for the background.
    • Highlights: Bright, contrasting colors for interactive elements and illusions.
  4. Interactive Objects:

    • Mirrors: Reflective surfaces that confuse direction.
    • Trick Platforms: Platforms that vanish or move when approached.
    • Glowing Objects: Indicating clues or paths.
  5. Ambient Details:

    • Whispering Sounds: Low, indistinct whispers to add to the atmosphere.
    • Flickering Lights: Unstable light sources casting moving shadows.
    • Shadows: Moving shadows that hint at unseen threats.