Madness Dungeon - binarybarnyard/project-btc GitHub Wiki

Madness Dungeon

Enemy Link
Skinwalkers (Boss) Madness%20Dungeon%20f837890f85e44c0d8ed22fb4bc178c6f.md
Skinwalker Beast Madness%20Dungeon%20f837890f85e44c0d8ed22fb4bc178c6f.md
Night Gaunt Madness%20Dungeon%20f837890f85e44c0d8ed22fb4bc178c6f.md
Rat King Madness%20Dungeon%20f837890f85e44c0d8ed22fb4bc178c6f.md
Lesser Demon Madness%20Dungeon%20f837890f85e44c0d8ed22fb4bc178c6f.md
Ghoul Madness%20Dungeon%20f837890f85e44c0d8ed22fb4bc178c6f.md

Concept

Description: The Madness Dungeon should reflect chaotic and surreal environments, emphasizing the theme of madness and disorientation.

Key Elements:

  1. Layout:

    • Chaotic Design: Irregular paths, floating platforms, and unpredictable layouts.
    • Dynamic Elements: Moving platforms, rotating sections, and shifting landscapes.
  2. Visual Theme:

    • Surreal Imagery: Distorted and bizarre visuals, blending reality and nightmare.
    • Fragmented Objects: Broken and floating objects that defy gravity.
    • Psychedelic Patterns: Swirling, colorful patterns that create a sense of unease.
  3. Color Palette:

    • Vibrant Colors: Bright and contrasting colors, with a focus on reds, purples, and greens.
    • Dark Accents: Deep shadows and dark areas to create contrast and tension.
  4. Interactive Objects:

    • Unstable Platforms: Platforms that change position or disappear.
    • Twisted Objects: Objects that warp and change shape when approached.
    • Glowing Clues: Items that glow to guide the player through the madness.
  5. Ambient Details:

    • Chaotic Sounds: Erratic and unsettling sounds, including whispers, laughter, and screams.
    • Flickering Lights: Unpredictable lighting that adds to the sense of chaos.
    • Moving Shadows: Shadows that move and shift independently.
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