Madness Dungeon - binarybarnyard/project-btc GitHub Wiki
Enemy | Link |
---|---|
Skinwalkers (Boss) | Madness%20Dungeon%20f837890f85e44c0d8ed22fb4bc178c6f.md |
Skinwalker Beast | Madness%20Dungeon%20f837890f85e44c0d8ed22fb4bc178c6f.md |
Night Gaunt | Madness%20Dungeon%20f837890f85e44c0d8ed22fb4bc178c6f.md |
Rat King | Madness%20Dungeon%20f837890f85e44c0d8ed22fb4bc178c6f.md |
Lesser Demon | Madness%20Dungeon%20f837890f85e44c0d8ed22fb4bc178c6f.md |
Ghoul | Madness%20Dungeon%20f837890f85e44c0d8ed22fb4bc178c6f.md |
Description: The Madness Dungeon should reflect chaotic and surreal environments, emphasizing the theme of madness and disorientation.
Key Elements:
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Layout:
- Chaotic Design: Irregular paths, floating platforms, and unpredictable layouts.
- Dynamic Elements: Moving platforms, rotating sections, and shifting landscapes.
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Visual Theme:
- Surreal Imagery: Distorted and bizarre visuals, blending reality and nightmare.
- Fragmented Objects: Broken and floating objects that defy gravity.
- Psychedelic Patterns: Swirling, colorful patterns that create a sense of unease.
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Color Palette:
- Vibrant Colors: Bright and contrasting colors, with a focus on reds, purples, and greens.
- Dark Accents: Deep shadows and dark areas to create contrast and tension.
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Interactive Objects:
- Unstable Platforms: Platforms that change position or disappear.
- Twisted Objects: Objects that warp and change shape when approached.
- Glowing Clues: Items that glow to guide the player through the madness.
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Ambient Details:
- Chaotic Sounds: Erratic and unsettling sounds, including whispers, laughter, and screams.
- Flickering Lights: Unpredictable lighting that adds to the sense of chaos.
- Moving Shadows: Shadows that move and shift independently.