Explanation of Folder Structure - binarybarnyard/project-btc GitHub Wiki
- Audio: Sound effects and music files.
- Fonts: Font files for text rendering.
- Images: General images and textures.
- Shaders: Shader files.
- Sprites: Specific sprite sheets and individual sprites.
- Dungeons: Specific scenes for different dungeons.
- UI: User interface scenes (e.g., main menu, pause menu).
- World: Overworld or general game scenes.
- Characters: Scripts related to character behaviors.
- Player: Player-specific scripts.
- Core: Core game mechanics and utilities.
- Enemies: Enemy AI and behaviors.
- Managers: Game manager scripts (e.g., input manager, game state manager).
- UI: Scripts related to UI behaviors and interactions.
- Characters: Pre-configured character nodes.
- Enemies: Pre-configured enemy nodes.
- Interactables: Objects that the player can interact with.
- Apartment: Levels related to the protagonist’s apartment.
- Capital: Central hub levels.
- Sanctuary: Final levels or special locations.
- Menus: Menu-related scenes and components.
- HUD: Heads-up display components.
- Plugins: Third-party plugins or tools.
- Resources: General resources, such as custom resource files.
- Advantages of This Structure
- Modularity: Each aspect of the game is compartmentalized, making it - easier to manage and find related files.
- Scalability: New features or assets can be added without disrupting the existing structure.
- Maintainability: Clear separation of different game components aids in debugging and development.
Example: All files in a few main directories.
Drawbacks: Becomes cluttered and unmanageable as the project grows, hard to find specific files.
Example: Each type of object or script has its own subdirectory.
Drawbacks: Over-complicated, can make file paths excessively long and difficult to navigate, especially for small projects.
Example: Organize by game features (e.g., Combat/, Exploration/, etc.).
Drawbacks: For a small game jam project, this might be overkill and make it harder to share common resources or scripts.
The recommended structure provides a balanced approach, keeping the project organized and maintainable without being overly complicated. This setup supports scalability and ease of navigation, essential for both small and potentially larger projects. It avoids common pitfalls like clutter and over-nesting, making it suitable for efficient development, especially in a game jam context.