VRageMath.Vector3D.Transform - bimbam2103/space_engineers GitHub Wiki
← Index ← Namespace Index ← Vector3D
public static Vector3D Transform(Vector3D value, Quaternion rotation)Transforms a Vector3 by a specified Quaternion rotation.
- Vector3D value
- Quaternion rotation
public static void Transform(ref Vector3D value, ref Quaternion rotation, out Vector3D result)Transforms a Vector3 by a specified Quaternion rotation.
- Vector3D value
- Quaternion rotation
- Vector3D result
public static void Transform(Vector3D[] sourceArray, ref MatrixD matrix, Vector3D[] destinationArray)Transforms a source array of Vector3s by a specified Matrix and writes the results to an existing destination array.
- Vector3D[] sourceArray
- MatrixD matrix
- Vector3D[] destinationArray
public static void Transform(Vector3D[] sourceArray, ref MatrixD matrix, *Vector3D destinationArray)- Vector3D[] sourceArray
- MatrixD matrix
- Vector3D destinationArray
public static void Transform(Vector3D[] sourceArray, int sourceIndex, ref Matrix matrix, Vector3D[] destinationArray, int destinationIndex, int length)Applies a specified transform Matrix to a specified range of an array of Vector3s and writes the results into a specified range of a destination array.
- Vector3D[] sourceArray
- int sourceIndex
- Matrix matrix
- Vector3D[] destinationArray
- int destinationIndex
- int length
public static void Transform(Vector3D[] sourceArray, ref Quaternion rotation, Vector3D[] destinationArray)Transforms a source array of Vector3s by a specified Quaternion rotation and writes the results to an existing destination array.
- Vector3D[] sourceArray
- Quaternion rotation
- Vector3D[] destinationArray
public static void Transform(Vector3D[] sourceArray, int sourceIndex, ref Quaternion rotation, Vector3D[] destinationArray, int destinationIndex, int length)Applies a specified Quaternion rotation to a specified range of an array of Vector3s and writes the results into a specified range of a destination array.
- Vector3D[] sourceArray
- int sourceIndex
- Quaternion rotation
- Vector3D[] destinationArray
- int destinationIndex
- int length
public static Vector3D Transform(Vector3D position, MatrixD matrix)Transforms a 3D vector by the given matrix.
public static Vector3D Transform(Vector3 position, MatrixD matrix)public static Vector3D Transform(Vector3D position, Matrix matrix)Transforms a 3D vector by the given matrix.
public static Vector3D Transform(Vector3D position, ref MatrixD matrix)public static void Transform(ref Vector3D position, ref MatrixD matrix, out Vector3D result)Transforms a Vector3 by the given Matrix.
public static void Transform(ref Vector3 position, ref MatrixD matrix, out Vector3D result)public static void Transform(ref Vector3D position, ref MatrixI matrix, out Vector3D result)