VRageMath.BoundingSphereD.RandomToUniformPointInSphere - bimbam2103/space_engineers GitHub Wiki

IndexNamespace IndexBoundingSphereD

Summary

public Vector3D RandomToUniformPointInSphere(double ranX, double ranY, double ranZ)

If ranX, ranY, ranZ are uniformly distributed across ranges <0,1>, Resulting point will be uniformly distributed inside sphere

Returns

Vector3D

Parameters

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