Adapting Existing Scripts - bimbam2103/space_engineers GitHub Wiki
So you've found that perfect script on the workshop, and you really wanna have a look at it in an MDK project to see what makes it tick. You tried just pasting the thing into a .cs file in the project and get nothing but a whole bunch of compiling errors and squiglies.
The trick is understanding the anatomy of a script. An SE script needs the outside wrapper in order to work. So:
// using...
namespace IngameScript
{
partial class Program : MyGridProgram
{
// simply remove all the content in here, and paste the script here instead.
}
}That's all it takes!