transport_scripts - beyond-all-reason/springrts_engine_wiki_mirror GitHub Wiki

--transportation--

ground sea transports

  • to check and improve
  • local loader=piece "loader"
  • function script.QueryTransport(passengerID) return loader end
  • function script.TransportPickup (passengerID) Spring.Echo(passengerID) SetUnitValue(6, 1)-- BUSY set BUSY to 1; Spring.UnitScript.AttachUnit(slot, passengerID) currSlot=currSlot+1 SetUnitValue(6, 0)--set BUSY to 0; end
  • function script.EndTransport(each, passengerID)--ground UnloadLandFlood after the last unit unloaded. end
  • function script.TransportDrop (passengerID, x, y, z ) SetUnitValue(6,1)-- BUSY Spring.UnitScript.DropUnit(passengerID) SetUnitValue(6,0) end

Air transports

  • todo
  • function script.BeginTransport(passengerID) end

ModRule tags involved in transportation :

  • bool transportAir Default: false

Can aircraft be transported?

  • bool transportShip Default: false

Can ships be transported?

  • bool transportHover Default: false

Can hovercraft be transported?

  • bool transportGround Default: true

Can ground units be transported?

  • bool targetableTransportedUnits Default: false New in version 89.0

Can transported units be targeted by weapons? true allows both manual and automatic targeting.

UnitDef tags involved in transportation :

  • transportCapacity=1,-- - Int - This is simply the number of units it can hold
  • transportMass=15000,-- Float - This is the total maximum mass of units it can hold (Mass being another unitdef tag which defaults to the buildCostMetal)
  • transportSize=6,-- - Int - This is the maximum size of unit it can hold, in terms of the transportees footprintX
  • minTransportSize=1,-- - Int - The minimum size of footprint that this transport can hold
  • minTransportMass=1,-- - Float - The minimum mass a unit must have to be transported by this (N.B. this is not quite the inverse of transportMass)
  • cantBeTransported=true,-- - bool - This unit can / cannot be transported by any transport
  • transportByEnemy=true,-- - bool - This unit can / cannot be transported by enemy transports
  • ReleaseHeld = true, --transported units survive if transporter dies
  • HoldSteady=1, --useless for ground transport --maybe transported units tilt and turn like the transporter
  • transportUnloadMethod = 0,--UnloadLand (0)defaultunload --UnloadDrop (1)fly over and drop unit-- UnloadLandFlood (2) land, then release all units at once
  • loadingRadius=999,--defaults to 220
  • isfireplatform=true,

Category:Emmanuel

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