factory_scripts - beyond-all-reason/springrts_engine_wiki_mirror GitHub Wiki
FACTORY SCRIPT
- Factory are totally diferent synthax from mobile builder due to engine design:
- local pad = piece "pad" --piece where the unit build is landed
local nano = piece "nano" --piece where the nano particule come from
function script.QueryBuildInfo ( ) return pad end
function script.QueryNanoPiece ( ) return nano end
function script.Activate()
StartThread( product )
end
- function product()
Signal(1)
SetSignalMask(1)
SetUnitValue ( 19,1)--ask evacuate area
SetUnitValue ( 18,1)--switch the UnitDef Yardmap to open
SetUnitValue ( 5,1)--start nano
return 1
end
- function script.Deactivate()
StartThread( endproduct )
end
- function endproduct()
Signal(1)
SetSignalMask(1)
SetUnitValue ( 5,0)--end nano
SetUnitValue ( 18,0)--switch the UnitDef Yardmap to close
SetUnitValue ( 19,0)--stop to ask evacuate area
return 0
end
note: if the pad piece is more high than ground then the unit
will fall when completed
- can have arms with multiple nao emiter moving pad and checking the unit completion
--UnitDef tag involvd in the factory :--
- Builder = 1,--the unit build some static or mobile units WorkerTime = 999,--amount per second can be spent in build of metal & energy max CanBeAssisted=1, buildoptions = {product1,product2}
Category:Emmanuel