factory_scripts - beyond-all-reason/springrts_engine_wiki_mirror GitHub Wiki

FACTORY SCRIPT

  • Factory are totally diferent synthax from mobile builder due to engine design:

Basic code

  • local pad = piece "pad" --piece where the unit build is landed local nano = piece "nano" --piece where the nano particule come from function script.QueryBuildInfo ( ) return pad end function script.QueryNanoPiece ( ) return nano end function script.Activate() StartThread( product ) end
  • function product() Signal(1) SetSignalMask(1) SetUnitValue ( 19,1)--ask evacuate area SetUnitValue ( 18,1)--switch the UnitDef Yardmap to open SetUnitValue ( 5,1)--start nano return 1 end
  • function script.Deactivate() StartThread( endproduct ) end
  • function endproduct() Signal(1) SetSignalMask(1) SetUnitValue ( 5,0)--end nano SetUnitValue ( 18,0)--switch the UnitDef Yardmap to close SetUnitValue ( 19,0)--stop to ask evacuate area return 0 end
note: if the pad piece is more high than ground then the unit will fall when completed

advanced script

  • can have arms with multiple nao emiter moving pad and checking the unit completion

--UnitDef tag involvd in the factory :--

  • Builder = 1,--the unit build some static or mobile units WorkerTime = 999,--amount per second can be spent in build of metal & energy max CanBeAssisted=1, buildoptions = {product1,product2}

Category:Emmanuel

⚠️ **GitHub.com Fallback** ⚠️