dynamic_scripts - beyond-all-reason/springrts_engine_wiki_mirror GitHub Wiki
changing unitdef ingame by animdef
exemple:
local=word --define a variable storage
word=UnitDefs[unitDefID].turnRate --store the turnrate in word variable
Spring.MoveCtrl.SetGroundMoveTypeData((unitID),"turnRate",6280) --set a new turnrate at the 6280 value
==there is diferent instruction for change diferent cathegory of data in UnitDef file:==
- Spring.SetUnitSensorRadius ( number unitID, string type, number radius ) -> nil | number newRadius
type can be:
"los","airLos","radar","sonar","seismic","radarJammer","sonarJammer"
- Spring.MoveCtrl.SetAirMoveTypeData
( number unitID, string key, value ) -> nil
( number unitID, table values ) -> nil
supported keys:
numbers:
wantedHeight
myGravity
maxBank
maxPitch
turnRadius
maxAcc
maxAileron
maxElevator
maxRudder
booleans:
collide
useSmoothMesh
- Spring.MoveCtrl.SetGroundMoveTypeData
( number unitID, string key, value ) -> nil
( number unitID, table values ) -> nil
supported keys:
numbers:
baseTurnRate
turnRate
accRate
decRate
maxSpeed
maxReverseSpeed
requestedSpeed
requestedTurnRate
booleans:
floatOnWater
- Spring.MoveCtrl.SetGunshipMoveTypeData
( number unitID, string key, value ) -> nil
( number unitID, table values ) -> nil
supported keys:
numbers:
wantedHeight
turnRate
accRate
decRate
altitudeRate
currentBank
currentPitch
breakDistance
booleans:
collide
useSmoothMesh
bankingAllowed
dontLand
airStrafe
-
- NOTE: not all keys and not all values may work correctly.
Category:Emmanuel