Spring_on_a_LAN - beyond-all-reason/springrts_engine_wiki_mirror GitHub Wiki
Playing on a LAN
Introduction
Hosting a LAN game of Spring is very simple.
First, you must have a working LAN. Obviously this is not within the scope of this article, so you are on your own there.
Once you have your network working, you can proceed. You must first install the Latest version of Spring.
We will now discuss startup and configuration.
Running the Server
currently there are two lobby server available:
- uberserver (recommonded, is used for official server)
- SpringLS (unmaintained, broken with current lobby clients)
Joining the local lobby server
After the server has successfully been started, the players have to log in the local lobby server by entering its IP followed by ":8200" (to specify the port) in the server field of their lobby clients (SpringLobby by default). The player hosting the lobby server can use "localhost:8200" or "127.0.0.1:8200" instead of his own IP. If running uberserver, you must first register your nickname. The nickname must not contain space nor special characters. Once the IP & port are entered in the server field, go to the register tab, enter a nickname and password, and click "Ok". Accept the terms of use by clicking "Yes" when they pop up. Then log in using the registered nickname.
Once every one is logged into the local lobby server you can host battle in the usual way and play spring in your LAN.
How to get the lobby server IP
The player hosting the lobby server has to give his IP to all the players in the LAN. He can retrieve his IP by doing this:
Windows
- Press Windows Key + R
- Type "cmd"
- Click "run"
- In the terminal window, type "ipconfig"
Linux
- Open a terminal and type: ifconfig