Projectiles.txt - beyond-all-reason/springrts_engine_wiki_mirror GitHub Wiki
Class: CSimpleGroundFlash. Scriptname: CSimpleGroundFlash
sizeGrowth: float
ttl: int
colorMap: CColorMap*
texture: GroundFXTexture*
size: float
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CSeismicGroundFlash. Scriptname: CSeismicGroundFlash
size: float
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CStandardGroundFlash. Scriptname: CStandardGroundFlash
flashSize: float
circleAlpha: float
flashAlpha: float
circleGrowth: float
color: uchar[3]
size: float
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CGroundFlash. Scriptname: CGroundFlash
size: float
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CProjectile. Scriptname: CProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CPieceProjectile. Scriptname: CPieceProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CFlareProjectile. Scriptname: CFlareProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CExpGenSpawner. Scriptname: CExpGenSpawner
delay: int
dir: float3
damage: float
explosionGenerator: CExplosionGenerator*
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CFireProjectile. Scriptname: CFireProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CTorpedoProjectile. Scriptname: CTorpedoProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CEmgProjectile. Scriptname: CEmgProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CBeamLaserProjectile. Scriptname: CBeamLaserProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CFireBallProjectile. Scriptname: CFireBallProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CLightningProjectile. Scriptname: CLightningProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CStarburstProjectile. Scriptname: CStarburstProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CFlameProjectile. Scriptname: CFlameProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CWeaponProjectile. Scriptname: CWeaponProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CMissileProjectile. Scriptname: CMissileProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CLargeBeamLaserProjectile. Scriptname: CLargeBeamLaserProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CExplosiveProjectile. Scriptname: CExplosiveProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CLaserProjectile. Scriptname: CLaserProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CBitmapMuzzleFlame. Scriptname: CBitmapMuzzleFlame
sideTexture: AtlasedTexture*
frontTexture: AtlasedTexture*
dir: float3
colorMap: CColorMap*
size: float
length: float
sizeGrowth: float
ttl: int
frontOffset: float
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CGenericParticleProjectile. Scriptname: CGenericParticleProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CSmokeTrailProjectile. Scriptname: CSmokeTrailProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CMuzzleFlame. Scriptname: CMuzzleFlame
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CGeoThermSmokeProjectile. Scriptname: CGeoThermSmokeProjectile
color: float
size: float
startSize: float
sizeExpansion: float
ageSpeed: float
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CTracerProjectile. Scriptname: CTracerProjectile
length: float
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CDirtProjectile. Scriptname: CDirtProjectile
alpha: float
alphaFalloff: float
size: float
sizeExpansion: float
slowdown: float
color: float3
texture: AtlasedTexture*
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CSphereParticleSpawner. Scriptname: CSphereParticleSpawner
emitVector: float3
emitMul: float3
gravity: float3
colorMap: CColorMap*
texture: AtlasedTexture*
airdrag: float
particleLife: float
particleLifeSpread: float
numParticles: int
particleSpeed: float
particleSpeedSpread: float
particleSize: float
particleSizeSpread: float
emitRot: float
emitRotSpread: float
directional: bool
sizeGrowth: float
sizeMod: float
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CSimpleParticleSystem. Scriptname: CSimpleParticleSystem
emitVector: float3
emitMul: float3
gravity: float3
colorMap: CColorMap*
texture: AtlasedTexture*
airdrag: float
particleLife: float
particleLifeSpread: float
numParticles: int
particleSpeed: float
particleSpeedSpread: float
particleSize: float
particleSizeSpread: float
emitRot: float
emitRotSpread: float
directional: bool
sizeGrowth: float
sizeMod: float
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CExploSpikeProjectile. Scriptname: CExploSpikeProjectile
length: float
width: float
alpha: float
alphaDecay: float
lengthGrowth: float
dir: float3
color: float3
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CWreckProjectile. Scriptname: CWreckProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CSmokeProjectile2. Scriptname: CSmokeProjectile2
color: float
ageSpeed: float
size: float
startSize: float
sizeExpansion: float
wantedPos: float3
glowFalloff: float
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CWakeProjectile. Scriptname: CWakeProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CHeatCloudProjectile. Scriptname: CHeatCloudProjectile
heat: float
maxheat: float
heatFalloff: float
size: float
sizeGrowth: float
sizemod: float
sizemodmod: float
texture: AtlasedTexture*
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CSpherePartSpawner. Scriptname: CSpherePartSpawner
alpha: float
ttl: int
expansionSpeed: float
color: float3
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CSpherePartProjectile. Scriptname: CSpherePartProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CRepulseGfx. Scriptname: CRepulseGfx
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CGfxProjectile. Scriptname: CGfxProjectile
creationTime: int
lifeTime: int
color: uchar[4]
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CSmokeProjectile. Scriptname: CSmokeProjectile
color: float
size: float
startSize: float
sizeExpansion: float
ageSpeed: float
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CBubbleProjectile. Scriptname: CBubbleProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CGeoSquareProjectile. Scriptname: CGeoSquareProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CShieldPartProjectile. Scriptname: CShieldPartProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Category: CEG