Maps - beyond-all-reason/springrts_engine_wiki_mirror GitHub Wiki
Download maps
For download links look at the Content and Links page.
Install maps
Maps are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/maps or (Windows) "My Documents\My Games\Spring\Maps". As is the case with games, use the "Reload maps/games" option from the "Tools" menu in SpringLobby.
Choosing a Map
Technically, all Spring games work with any Spring map. In practice, some maps are unplayable with certain games. For example a game where you mine resources from the ground will only work on maps where these resources are present. A game based around land combat will not be very fun on a water map. This is why some map makers started adding prefixes to the map names, to signal what games work well with their map. This is no official list, only a recommendation what to look out for. Generally it is best to have a look at the games webpage if a map pack is offered or even already included in the download.
Conflict Terra
map names prefixed with CT more info and map list on website: http://code.google.com/p/conflictterra/wiki/MapInfo
Evolution RTS
map names prefixed with EvoRTS map list on website: http://www.evolutionrts.info/download/ -> maps
Gundam RTS
map names prefixed with Grts
Spring 1944
map names prefixed with 1944 maplist on website: http://spring1944.net/wiki/doku.php?id=guide:gameplay:recommended%20maps
Kernel Panic
most maps have "kernel panic" mentioned in their description (searchable by lobbies) has a map pack: http://springrts.com/wiki/Kernel_Panic#Download_links
Zero-K
http://zero-k.info/Maps.mvc rating system start box coordinates for some maps: http://code.google.com/p/zero-k/wiki/MapBoxes
Popular maps
Map recommendations for games with TA based economy (ie BA, XTA, NOTA)
- Map reviews: Map reviews galore
- Suggested maps for 1v1
- Suggested maps for 3ffa
- List of maps for 4v4 in BA
Start Boxes via lobby chat
commands for autohosts: !split v 20 create 2 boxes, at left and right end of map. "20" defines the size. !split h 20 create 2 boxes, at bottom and top end of map. "20" defines the size. start box coordinates for some maps: http://code.google.com/p/zero-k/wiki/MapBoxes