Mapdev%3Ahowto_height_blender - beyond-all-reason/springrts_engine_wiki_mirror GitHub Wiki
Creating a Heightmap in Blender
Video
Video Script
1. Delete Cube and Light
2. Create Terrain Mesh
- add plane
- enter edit mode
- scale plane to size you want
- subdivide plane to match grid
- enter object mode
3. Add Multires Modifyer
- set subdivision to simple
- subdivide until level 6
- set preview level to 6
4. Sculpt Terrain Mesh
- enter sculpt mode
- set transform locks
- sculpt
- enter object mode
5. setup camera
- select camera
- set position and rotation
- change to camera view
- set camera to ORTHO
- set scale
6. Setup Render
- set render dimensions
The height map resolution is defined as SMU * 64 + 1, see Mapdev:height
7. Setup compositor
- change space type to node editor
- select compositor nodes
- check use nodes
- redirect Z
- add normalise
- add invert
- render
8. Colour Management
- set display device to none
9. Save
- set type to tiff
- set BW
- set depth to 16bpp
Additional Information
- Need discussion on non square maps, camera settings for altering which dimension gets priority when rendering.
- Consider using this type of material to help understand your sculpting
- if your ram doesnt allow rendering large maps due to image dimensions, consider the render regions add on.
Examples
Height map Visual of build/walk
Detail distribution