Lua_Lobby - beyond-all-reason/springrts_engine_wiki_mirror GitHub Wiki
Note: After discussion [1] LuaLobby was removed[2] from engine > 91.0
Instead LuaSocket can be used. There's an existing LuaSocket implementation available at: https://github.com/gajop/liblobby with docs at: http://gajop.github.io/liblobby/.
Script.CreateLobby
( ) -> userdata lobby
lobby:Connect
( string url, int port ) -> nil
lobby:Disconnect
( ) -> nil
lobby:Login
( string username, string password ) -> nil
lobby:Rename
( string newname ) -> nil
lobby:ChangePass
( string oldpassword, string newpassword ) -> nil
lobby:Register
( string username, string password ) -> nil
lobby:ConfirmAggreement
( ) -> nil
lobby:JoinChannel
( string chan_name [,string password] ) -> nil
lobby:LeaveChannel
( string chan_name ) -> nil
lobby:Say
( string chan_name, string message ) -> nil
lobby:SayEx
( string chan_name, string message ) -> nil
lobby:SayPrivate
( string user_name, string message ) -> nil
lobby:StatusUpdate
( bool ingame, bool away ) -> nil
lobby:Channels
( ) -> nil
lobby:KickChannelMember
( string chan_name, string user_name, string reason) -> nil
lobby:ChangeTopic
( string chan_name, string topic) -> nil
lobby:Poll
( ) -> nil
lobby.DoneConnecting = function(bool sucess, string error_message) lobby.ServerGreeting = function(string server_version, string spring_version, int udp_port, int mode) lobby.RegisterDenied = function(string reason) lobby.RegisterAccepted = function() lobby.LoginDenied = function(string reason) lobby.LoginEnd = function() lobby.Aggreement = function(string text) lobby.Motd = function(string text) lobby.ServerMessage = function(string text) lobby.ServerMessageBox = function(string text, string url) lobby.AddUser = function(string user_name, string country, number cpu) lobby.RemoveUser = function(string user_name) lobby.UserStatusUpdate = function(string user_name, bool away, bool bot, bool ingame, bool moderator, int rank) lobby.ChannelInfo = function(string chan_name, int num_users) lobby.ChannelInfoEnd = function() lobby.RequestMutelist = function(string chan_name) lobby.Mutelist = function(string chan_name, table {"userABC","userXYZ",...}) lobby.Joined = function(string chan_name) lobby.JoinFailed = function(string chan_name, string reason) lobby.ChannelMember = function(string chan_name, string user_name, bool joined) lobby.ChannelMemberLeft = function(string chan_name, string user_name, string reason) lobby.ChannelMemberKicked = function(string chan_name, string user_name, string reason) lobby.ChannelTopic = function(string chan_name, string author, int time, string topic) lobby.ChannelMessage = function(string chan_name, string text) lobby.Said = function(string chan_name, string user_name, string text) lobby.SaidEx = function(string chan_name, string user_name, string text) lobby.SaidPrivate = function(string user_name, string text) lobby.Disconnected = function() lobby.NetworkError = function(string message) category: Lua