Lua_FeatureDefs - beyond-all-reason/springrts_engine_wiki_mirror GitHub Wiki
The FeatureDefs[] table holds all information about the features used in a game.
Works the same way as Lua_UnitDefs except the tables are called FeatureDefs[] and FeatureDefNames[]
Looping
Note: Its entries are metatables, so you can't use the pairs() iterator on them, use this instead:
for id,featureDef in pairs(FeatureDefs) do
for name,param in featureDef:pairs() do
Spring.Echo(name,param)
end
end
Example
In key = value form, where FeatureDefs[featureDefID].key==value, with subtables at the end.
autoreclaim = true,
blocking = true,
burnable = false,
deathFeatureID = 2,
destructable = true,
drawType = 0,
drawTypeString = "model",
energy = 0,
floating = false,
geoThermal = false,
height = 0,
id = 1,
mass = 4205.400390625,
maxHealth = 16290,
maxx = -10000,
maxy = -10000,
maxz = -10000,
metal = 6441,
midx = 0,
midy = 0,
midz = 0,
minx = 10000,
miny = 10000,
minz = 10000,
modelname = "objects3d/AAFUS_DEAD.s3o",
name = "aafus_dead",
noSelect = true,
radius = 0,
reclaimTime = 38646,
reclaimable = true,
resurrectable = -1,
smokeTime = 300,
tooltip = "Advanced Fusion Reactor Wreckage",
upright = false,
xsize = 10,
zsize = 8,
collisionVolume = {
boundingRadius = 5.8736290375751e-026,
defaultToFootPrint = false,
defaultToPieceTree = false,
defaultToSphere = false,
offsetX = 0,
offsetY = 1,
offsetZ = 6.3954851782821e-026,
scaleX = 6.1349811206651e-026,
scaleY = 1.9340968033141e-038,
scaleZ = 6.3955048998047e-026,
type = "ellipsoid",
},
customParams = {
...
},