Deprecated_Map_Making_Guides - beyond-all-reason/springrts_engine_wiki_mirror GitHub Wiki
The guides listed below are outdated and scheduled for archival.
- aGorm's map creating Guide
- aGorms Ultimate Map Making Guide(unfinished)
- IceXuicks Map creating Guide
- Forboding Angel's map creating Tutorial
- Another tutorial from a designing point of view
- A Complete Map Making Tutorial (under construction)
- Runecrafter's Map Tutorial
- Beherith's map creating tutorial using the World in Conflict map editor
The linked pages below are scheduled for archival.
- Spring Map Definition(smd) reference
- Everything about Compiling your map
- Some things about map balance
- Map sizes in pixels and memory information about map sizes
- RogerN's height map tutorial
- Basic howto: create map texture with Povray
Features. Stones, rocks, trees, for your map can be found at: http://springrts.com/phpbb/viewtopic.php?f=56&t=25752
- Maps:Noob Mistakes
- Water Height: Mapconv vs. Heightmap
TIPS:
A useful tip, on almost every map in a 1v1 you will start opposite your opponent unless you choose your position. this is because random order simply randomly distributes players at the default start points which in almost every map are opposite each other. One exception that I know of is flooded desert where you both start on the left hand island.
Make sure that your map's ideas and game-play is sound before you release it for good. Do a lot of beta testing and learn about good level design! You can learn about what makes a good map by playing on good maps, so play often and map well. -url00
SM3 (Spring Mapformat 3) is getting allong nicely and maps using this format can be made. The following is documented so far.
- jcnossen's brief description on how this mapformat works.
- The first FAQ for the new mapformat.
- SpringMapDesigner
NOTE: SM3 format is broken at the moment, do not use it. It
only renders at all if sm3 shaders are disabled in springsettings, and
even then with very low fps working now:
http://springrts.com/phpbb/viewtopic.php?p=396749#p396749 but
performance is untested, . Software rendering is corrupted on nvidia
cards, but not on ati ( unverified )