Bitmapmuzzleflame - beyond-all-reason/springrts_engine_wiki_mirror GitHub Wiki

Bitmapmuzzleflame is a simple projectile useful for making a muzzleflame with two textures, one as the muzzleflame seen from the sides and one as seen from the front.

Propertiers for Bitmapmuzzleflame:

  • AtlasedTexture sideTexture Defines the texture for the sides of the flame.
  • AtlasedTexture frontTexture Defines the texture for the muzzleflame as seen from the front.

  • float3 dir Direction of the flame.

  • CColorMap colorMap Colormap describing the colors during the flame lifetime.

  • float size Initial hight and width of flame.

  • float length Initial length of the flame, this is the size in the direction the flame is pointing.

  • float sizeGrowth This is how much the flame will grow during its lifetime. A value of 0 means the flame will stay the same size during its entire lifetime. A value of 1 means that it will have grown to double its size when its life end. The growth curve is exponential, faster in the beginning and slower at the end.

  • int ttl How many frames the flame will be visible.

  • float frontOffset Offset for the front texture in percent of length. 0 means the front will at the beginning of the flame, 0.5 in the middle, and 1 at the end.

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