AI%3ALinks - beyond-all-reason/springrts_engine_wiki_mirror GitHub Wiki
AI Links
- Darkstars: AF's main site, has a
lot of theory on it, including details of his NTai project
- 5 Matrix
AI 1,2,3:
A thread discussing Triaxx' theory and plans for his AI 5 matrix
AI/Wormhole AI
- Optimizing 30,000+ Ships In Realtime In
C#:
Lead developer of game AI Wars discusses performance considerations
for his RTS handling 30K+ units. Mostly good ideas on how to build a
performance RTS engine but also some ideas applicable on how to make
a performant AI agent, like working with fixed-ints rather than
floats (especially for sync issues between different computers) or
imperfect range checks.
- Range Checks - Approximation vs
Accurate:
Lead developer of game AI Wars discusses how to improve performance
of range checks at the cost of accuracy, which also raises the
question of whether we really need 100% accurate range checks
always/most times/ever in an AI agent. He states (other post) that
range checks was the largest consumer of CPU in the alpha version of
the game. He describes how he used an alternative that doesn't use
the expensive SquareRoot math calculation.
- Designing Emergent AI, Part 1: An
Introduction:
Lead developer of game AI Wars explains how the game's AI works -
essentially an overview of how to conceptually construct an AI agent
for RTSs. A good resource on how to start going at building an AI
agent for an RTS.
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Category: AI Dev