Placeholders - bedwarshurts/AlchemistMMExtension GitHub Wiki
DistanceFromTargetPlaceholder
Calculates the distance of the caster or target from any targeter. The distance is measured in blocks.
[!NOTE] This placeholder can only be used with a SkillMetadata
[!TIP] In case of targeters that return multiple entities / locations, specifying if you want the min or max distance is required. For example <caster.distanceFrom.@pir{r=100}.max> will return the distance of the furthest player for the caster
[!TIP] Use <target.distanceFrom.@origin> to calculate the distance from the target or <caster.distanceFrom.@origin> to calculate it from the caster
Syntax
If the targeter returns a single location: <(caster|target).distanceFrom.(@targeter)>
If the targeter returns multiple locations: <(caster|target).distanceFrom.(@targeter).(min|max)>
Example
<caster.distanceFrom.@origin>
RandomColorPlaceholder
Returns a random color between 2 hex values
[!NOTE] This is a general placeholder and thus can be used almost everywhere
[!TIP] This doesn't just return a random number between the 2 hex numbers. It returns a random color, for example
<random.color.54f702to02f760>
will always return a shade of green.
Syntax
<random.color.(hex1)to(hex2)>
do not include # in front of the hexes.
Example
<random.color.54f702to02f760>
TargetVelocityPlaceholder
Returns the velocity of the target
[!NOTE] This is an entity placeholder
[!TIP] This doesn't just return a random number between the 2 hex numbers. It returns a random color, for example
<random.color.54f702to02f760>
will always return a shade of green.
[!WARNING] Requires the config option
Settings.TrackPlayerMovement
to be enabled.
Syntax
<target.vel.(x|y|z|length)
The length option will return the length of the velocity vector.
Example
<target.vel.x>
TernaryPlaceholder
Returns a value out of 2 possible values depending on a boolean condition.
[!NOTE] This placeholder can only be used with a SkillMetadata
Syntax
<eval.(caster|trigger|target).(condition)?(outcomeIfTrue):(outcomeIfFalse)>
The 2nd option is for which entity to evaluate the condition for.
Example
- msg{m="<eval.trigger.!day?test:test2>"} @trigger ~onInteract
This will evaluate the day condition for the trigger and print test if the condition is false (since its reversed with the !
symbol) and test2 if its true