Blender Resources - beckabooo/DAV_Modding GitHub Wiki
✦ Blender Cheat Sheets ✦
✦ Tutorials ✦
Blender & Mesh Editing for DAV
Nodes for Opening Textures in Blender
(should work for every appearance/armor in the game)
these normal nodes in Blender look good on Solas' outfit, however after copying them to Inky outfit it seems there are some minor issues. one part of the pants is different shade ("normal fix" fixes this) triangles are visible on the armor (only in cycles, "normal fix" fixes this, but armor detail disappears, not sure how to fix it)
BetterFBX Export Settings
For those that use Better FBX ( https://blendermarket.com/products/better-fbx-importer--exporter )
NOTE: These settings are for those that use Meters when exporting from Frosty.
Default Blender FBX Export Settings
0.01 scale is if you export from frosty in metres, if you export in CM you want to keep it at 1.0
MeshSet Editor (ERROR)
[MeshSet Editor] (ERROR) There was a mismatch in the amount of LODs defined in the imported file and existing mesh
this error means you don't have enough LODs for the mesh you're trying to import over when viewing the mesh in the editor go to the Mesh tab on the right, this will tell you how many LODs the mesh is expecting
[MeshSet Editor] (ERROR) Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index
this error means vertice(s) in your mesh has 0 weights. to fix this error make sure your whole mesh is weighted.
Preventing Mesh From Moving
If there's a part of the mesh you don't want moving, just put a weight of 0.01. It's enough for the part not to move and let Frosty import.