TE_WORLDDECAL - baso88/SC_AngelScript GitHub Wiki
Applies a decal to a world surface. Uses texture indexes 0 to 255.
Parameters
Type | Name | Description |
---|---|---|
Vector | pos | Center location of the decal. It needs to be witnin a few units of a surface. |
string | decal | Texture name from decals.wad |
API Function
void CUtility::DecalTrace(TraceResult& in trace, int iDecalNumber)
NetworkMessage Function
void te_worlddecal(Vector pos, string decal="{handi",
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_WORLDDECAL);
m.WriteCoord(pos.x);
m.WriteCoord(pos.y);
m.WriteCoord(pos.z);
m.WriteByte(g_EngineFuncs.DecalIndex(decal));
m.End();
}