TE_BLOODSPRITE - baso88/SC_AngelScript GitHub Wiki
A downward spray of sprites with an animated sprite in the center.
Parameters
Type | Name | Description |
---|---|---|
Vector | pos | Center point of the effect |
string | sprite1 | Animated sprite in the center (alpha transparency) |
string | sprite2 | Animated sprites sprayed down from the center point (alpha transparency) |
uint8 | color | Sprite color (index in Engine Palette #1) |
uint8 | scale | Sprite scale * 0.1 |
API Function
No API function exists as of SC 5.02
NetworkMessage Function
void te_bloodsprite(Vector pos, string sprite1="sprites/bloodspray.spr",
string sprite2="sprites/blood.spr", uint8 color=70, uint8 scale=3,
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_BLOODSPRITE);
m.WriteCoord(pos.x);
m.WriteCoord(pos.y);
m.WriteCoord(pos.z);
m.WriteShort(g_EngineFuncs.ModelIndex(sprite1));
m.WriteShort(g_EngineFuncs.ModelIndex(sprite2));
m.WriteByte(color);
m.WriteByte(scale);
m.End();
}