TE_ARMOR_RICOCHET - baso88/SC_AngelScript GitHub Wiki

Armor ricochet sprite and sound effect.

Parameters

Type Name Description
Vector pos Center point for the effect
uint8 scale Sprite scale * 0.1

API Function

void CUtility::Ricochet(const Vector& in vecPosition, float flScale)

NetworkMessage Function

void te_ricochet(Vector pos, uint8 scale=10, 
	NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
	NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
	m.WriteByte(TE_ARMOR_RICOCHET);
	m.WriteCoord(pos.x);
	m.WriteCoord(pos.y);
	m.WriteCoord(pos.z);
	m.WriteByte(scale);
	m.End();
}