TE_ARMOR_RICOCHET - baso88/SC_AngelScript GitHub Wiki
Armor ricochet sprite and sound effect.
Parameters
Type | Name | Description |
---|---|---|
Vector | pos | Center point for the effect |
uint8 | scale | Sprite scale * 0.1 |
API Function
void CUtility::Ricochet(const Vector& in vecPosition, float flScale)
NetworkMessage Function
void te_ricochet(Vector pos, uint8 scale=10,
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_ARMOR_RICOCHET);
m.WriteCoord(pos.x);
m.WriteCoord(pos.y);
m.WriteCoord(pos.z);
m.WriteByte(scale);
m.End();
}