Materials - barsandcat/HMS-Sunflower GitHub Wiki

Material debug?

Animated materials https://dev.epicgames.com/community/learning/tutorials/WBJG/unreal-engine-wpo-animated-car-dashboard

Fresnel https://dev.epicgames.com/documentation/en-us/unreal-engine/using-fresnel-in-your-unreal-engine-materials

Wire frame https://forums.unrealengine.com/t/wireframe-material-part1-the-not-so-manly-way/105122

Sin animated material https://youtu.be/BO_1T6xgZRE?si=lXthOkGKzL44B1W9

So we need some effect to be applied to the part? Well we can use Fresnel effect - and apparently meshes have overlay material property - I can assign it there. But it will double the rendering. What is better is to use parameters - MID material instance dynamic Here is good example - https://dev.epicgames.com/community/learning/tutorials/WBJG/unreal-engine-wpo-animated-car-dashboard Not my highlight as I want it, but similar Ok, I can create parametrized material, I can create from it MID, but I need to assign it. I.e. each geometry that uses that MID needs and initialization?

Hmm, there is this tutorial: https://www.youtube.com/watch?v=4Z3Fy-yu7Qk And instead of tweaking material on the objects, they assign postprocess material to postprocess volue.

Ok, this one is intersting, it uses decal to apply higlight material to object! https://www.youtube.com/watch?v=R7oLZL97XYo This is not MID, but still, looks like something that would work for me?

This one uses overlay materials https://www.youtube.com/watch?v=4-a8QZIf1Dc Definitely simplest one yet! Another one with overlays - that is what I am going to use. https://www.youtube.com/watch?v=jWPJFuWyKtI&t=8s

New overlay material. How do we assign it? We need to have selection pointer - in shipyard, basically can be on the transition.

Here is good example of setting highlight via overlay material: https://forums.unrealengine.com/t/did-5-2-1-change-setoverlaymaterial-getting-error-since-update/1212990/9 Still, not code no how that material is initialized thoug.

Set material does include advanced functionality - it can remember its base material! No actually mesh has array of materials, and set material index is exactly that!

⚠️ **GitHub.com Fallback** ⚠️