Creating a Color Map - ballisticfox/MapTheEarth-KSP GitHub Wiki

This is the 4th tutorial in the series and meant for both US and non-US datasets.

Once again to create this I will be following my process that I followed for developing the Vandenberg Spaceforce Base, tile n35w121.

Requirements:


This is by far the most tedious part of the whole process. The first thing I suggest you do is look at google maps and grab a few landmarks that are near the edges of the lat long tile.

image

This is the tile I'm looking at and I see for the bottom I need about half the island, I need the city in the middle for the middle tile, and I can just generate above that for the top tile.

Create a new blender scene, once blenderGIS is installed hit GIS>Web Geodata>Basemap, google is fine as a source unless you would like to use something else.

Zoom in on your area of interest until you get to zoom 12, once you've found a nice spot, hit L and zoom in to zoom level 14, let it render.

Once it's done mosaicing press E to export. Export the tile to a folder, we'll stack them later. Repeat the process moving the camera up and rexporting until you hit your landmark at the top of the tile.

Should look like this once you've exported all three tiles:

After that you're free to close blender.

Open all of the tiles in gimp and stack them properly, lining up the features, this is what it should look like when it's done:

Looking at google maps, find a landmark at the edge of the the tile and then find the corresponding landmark to said tile, this should give you the proper region to keep.

Crop to your guides and congrats you now have a color map! Export it as a .tif and move onto the next tutorial. image

Continue to: Prepping for KSP