Domain Object Settings - bakcxoj/OpenFLIP GitHub Wiki
This page documents settings for the domain object. The domain object should be created from a cube object and must be aligned to the Blender x/y/z axis'. There can only be one domain object in a single Blend file.
Simulation Settings | Adjust the domain resolution and frame rate, and begin running a fluid simulation. |
Cache Settings | Set and manage the simulation cache directory. |
Display Settings | Adjust how the fluid and whitewater will be displayed in the viewport and during a render. |
Surface Settings | Configure mesh generation settings for the fluid surface. |
Whitewater Settings | Enable and configure the whitewater solver. |
World Settings | Adjust world size, gravity, and viscosity settings. |
Preset Settings | Apply presets and create your own with the preset manager. |
Material Settings | Apply Blender materials to the fluid surface and whitewater particles |
Advanced Settings | Configure frame substeps, stability, multithreading, GPU, performance, and optimization settings. |
Debug Settings | Tools for debugging the domain grid, fluid particles, and solid obstacles. |
Stats Settings | View simulation, timing, and mesh statistics. |
The fluid surface and whitewater meshes are loaded into Blender from the simulation cache and are stored into following child objects of the domain:
fluid_surface | Triangle meshes representing the fluid surface will be stored in this object. |
whitewater_foam | Vertex only meshes representing the whitewater foam particles will be stored in this object. |
whitewater_bubble | Vertex only meshes representing the whitewater bubble particles will be stored in this object. |
whitewater_spray | Vertex only meshes representing the whitewater spray particles will be stored in this object. |
- The whitewater_foam, whitewater_bubble, and whitewater_spray objects will only be present if the whitewater simulation feature is enabled. See Domain Whitewater Settings
- To keep a persistent copy of a loaded frame mesh in your .blend file, you may simply copy and paste (CTRL+C, CTRL+V) the loaded mesh to create a separate Blender object. This can be useful for still rendering and for editing a single mesh that won't be reloaded from the simulation cache.