Demo Scene Descriptions - bakcxoj/OpenFLIP GitHub Wiki

On this page you will find details about the demo scenes included in the OpenFLIP Demo Package. After you unzip the demo package, you will find a folder containing all of the demo scenes.

cascading_water_feature.blend

A basic fluid simulation scene. Water cascades over a series of obstacles before flooding the base of the water feature.

Resolution 100 200 300 400
Bake Time 8m 52m 3h59m 10h24m
Mesh Size 2.0 GB 6.3 GB 15.8 GB 26.6 GB
Intel Core i7-7700 @ 3.60GHz CPU
GTX 1070 8GB GPU

Example Render (711 frames @ 60fps)

fluid_in_an_invisible_box.blend

An invisible box tumbles over pillar supports while an inflow fills it with water. This simulation features fluid interaction with an animated rigid body obstacle and showcases the whitewater feature.

Resolution 100 200 300 400
Bake Time 9m 47m 3h02m 7h32m
Mesh Size 1.2 GB 5.5 GB 14.5 GB 31.4 GB
Intel Core i7-7700 @ 3.60GHz CPU
GTX 1070 8GB GPU

Example Render (901 frames @ 60fps)

viscous_net.blend

A sticky grid drapes over a set of floating orbs. The orbs drop to the ground and the viscous net suddenly turns inviscid. This simulation features high quality mesh generation and showcases high viscosity buckling effects.

Resolution 65 100 150 200
Bake Time 18m 48m 2h31m 5h44m
Mesh Size 5.4 GB 11.6 GB 25.2 GB 45.0 GB
Intel Core i7-7700 @ 3.60GHz CPU
GTX 1070 8GB GPU

Example Render (901 frames @ 60fps)

lighthouse.blend

A massive wave splashes against a lighthouse. This scene will stress test the simulator. At the highest resolution, over 48 million fluid particles and 12 million whitewater particles will be simulated.

Resolution 125 250 375 500
Bake Time 21m 2h29m 9h05m 27h02m
Mesh Size 9.4 GB 42.3 GB 68.8 GB 104.3 GB
Intel Core i7-7700 @ 3.60GHz CPU
GTX 1070 8GB GPU

Example Render (501 frames @ 25fps)

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