Divines - azraerl/serenity GitHub Wiki

Serenity uses Immersive Divine Blessings, which modifies Aedric Blessings, and several Daedric Blessings, to be more distinct and lore-friendly. Modifications to this include removing crime requirements for all Aedra except Zenithar, and changes to increased experience bonuses.

Akatosh

The Dragon of Time and chief Aedra of the Imperial Cult pantheon.

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Akatosh is the chief deity of the Imperial Cult and its Eight (or Nine) Divines. This deity is formed from the compromise between Aui-El of the Mer races, Bormah of the dragons, and possibly others, during the first Era when Alessia formed the first Cyrodilic Empire. Alduin is Akatosh/Bormah's first born and main adversary, threatening the existence of self/time. Dragons serving Alduin are disloyal to Akatosh's will. Adherents who fight to end the Skyrim dragon crisis earn the greater blessings of Akatosh.

Blessing Conditions

  • Receiving greater blessings requires wearing an Amulet of Akatosh.
  • Not finished the Dark Brotherhood quest With Friends Like These...
  • Not finished the Thieves Guild quest Taking Care of Business
  • PC is not a vampire.
  • PC is not a werewolf.
  • PC has no Daedric artifacts, weapons, or armor, including the Necromancer's Amulet.

Greater Shrine Blessings

  • Absorbing dragon souls grants the following blessings from Shrines of Akatosh:

    • Jaws of Akatosh: Fortify Movement Speed: +2.5% per 5 dragon souls absorbed (max +25% for 50 dragon souls).
    • Bormahu Yol: Constant area effect. Incinerates disloyal dragons and those who serve them. Increases in power for every 10 dragon souls absorbed (max after 30 dragon souls). When Bormahu Yol is active, it's displayed in the active effects menu and by the minor visual effect it creates, which is identical to the one used by base Requiem for the Restoration spell Healing Aura. The effect is otherwise invisible - until you walk up close to hostile dragons and their worshipers.
  • Regenerate Magicka:

    • +25% for each Main Quest completed starting with Bleak Falls Barrow (max +350% for 18 Main Quests completed).
    • +25% from an Amulet of Akatosh.
    • +25% Lesser Blessing / +50% Amulet Blessing.
  • Killing Alduin grants +50 Health, Magicka, and Stamina.

Jaws of Alduin weakens PCs who transgress too severely.

Arkay

Aedra of the Cycle of Life, Death, Mortals burials, and funeral rites.

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Arkay's order protect souls from manipulation. Arkay loosely opposes Daedric Princes, but only because Daedra claim the souls of those who align with them, removing those souls from Arkay's protection in Aetherius (or each racially based afterlife). Arkay bestows increased Health on adherents who follow his principles, as well as greater Health and aid in cleansing undead to adherents who oppose necromancy and the undead.

Blessing Conditions

Receiving greater blessings requires wearing an Amulet of Arkay.

  • Not finished the Dark Brotherhood quest With Friends Like These...
  • Not finished the Thieves Guild quest Taking Care of Business.
  • Brother Verulus from Markarth must remain alive.
  • PC has not failed the quest Andurs' Arkay Amulet (in Whiterun from Anders).
  • PC is not a vampire.
  • PC is not a werewolf.
  • PC has no Daedric artifacts, including the Necromancer's Amulet.
  • Trapped less than 3 souls in soul gems for greater blessings, or less than 5 with the perk Aedric Realignment for Cure Disease only.
  • PC has no Conjuration perks related to Necromancy and has learned no Conjuration spells related to necromancy.

Greater Shrine Blessings

Arkay's Cleansing:

An area effect that burns hostile undead and necromancers (no other NPCs are affected) nearby the adherent of Arkay for the duration of the blessing. Starts minor fire damage and a small chance to stagger effected NPCs (max of 3 damage/second for 250 undead laid to rest). Beware having this blessing active when interacting with quest-giving undead NPCs, as this will lay them to rest if they turn hostile. When Arkay's Cleansing is active, it appears in the active effects menu and through a minor visual effect, which is identical to the one used by base Requiem for the Restoration spell Healing Aura. The effect is otherwise invisible - until you walk up close to undead and they catch on fire.

Fortify Health:

  • +5 for every 25 undead laid to rest (max +70 after 350 undead laid to rest).

  • +10 Fortify Health from an Amulet of Arkay.

  • +10 Lesser Blessing /+20 Amulet Blessing.

  • Granted for completing the following quests, or clearing the following Necromancer locations (which can be part of quests):

    • Andurs' Arkay Amulet (in Whiterun, from Andurs) for +5.
    • The Wolf Queen Awakened (in Solutide from Falk) for +10.
    • Pilgrimage (in Riften from Alessandra) for +5.
    • Investigate the Hall of the Dead (in Markarth from Verulus) for +5.
    • Clear Fellglow Keep for +10.
    • Clear Fort Snowhawk for +5.
    • Clear Ilinalta's Deep for +5.
    • Clear Wolfskull Cave for +5.

Consequences Weakens necromancers, the undead, and those who have removed their souls from Arkay's control, when attempting to wear an Amulet of Arkay or activate a Shrine of Arkay.

This occurs if:

  • PC is a vampire (undead).
  • PC is a werewolf (PC's soul is no longer under Arkay's control).
  • PC traps more than 5 souls into soul gems (manipulating souls away from Arkay's control).
  • PC has any Conjuration perks or learned any Conjuration spells related to necromancy.
  • PC has any Daedric Artifacts, including the Necromancer's Amulet.

Auri-El

Auri-El is the chief of most Aldmeri pantheons, and the majority of Altmer and Bosmer claim direct descendency from him.

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Auri-El has little regard for the races of Men, Beasts, or the lower castes of Mer, though he won't deny minor benefits to those who are not his children if they serve his purposes. This is not true for Nords though, as any benefit to Nords gives strength to his enemies in the long lasting war over Mundus he and Anui-El have waged with Sithis, Shor/Lorkhan, and Kyne.

Alduin poses a threat to Auri-El's supremacy, challenging the existence of self/time, while dragons serving Alduin are disloyal to Auri-El's will. Though Auri-El and his Mer followers seek to end Mundus and its control over them, they want to do so on their own terms. Altmer and Bosmer adherents who fight to end the Skyrim dragon crisis earn the greater blessings of Auri-El. Auri-El further exalts Altmer and Bosmer who protect the sun.

Blessing Conditions

Receiving greater blessings requires that the PC is an Altmer or Bosmer and is not wearing any Imperial Cult amulets.

  • Minor blessings are offered to all other races except Nords.
  • Not finished the Dark Brotherhood quest With Friends Like These...
  • Not finished the Thieves Guild quest Taking Care of Business.
  • Has not assisted in retrieving any pieces of Wuuthrad and is not a member of The Companions.
  • PC is not a Nord.
  • PC is not a vampire.
  • PC is not a werewolf.
  • PC has no Daedric artifacts, weapons, or armor, including the Necromancer's Amulet.
  • PC doesn't have Kyne's Token or any equipment related to Ysgramor or Kyne.

Greater Shrine Blessings

  • Every 5 dragon souls absorbed increases the following Shrine of Auri-El blessings:

    • (Oblivion Lore) Fortify Movement Speed: +5% (+50% max after absorbing 50 dragon souls).
    • Auri-El's Protection: reduces damage from disloyal dragons and those who serve them by 10% for every 10 dragons slain (40% max damage reduction after 30 dragons slain).
  • Fortify Marksman:

    • +2.5% for every Main Quest completed starting with Bleak Falls Barrow (max of +35% after 18 Main Quests).
    • +5% Lesser Blessing to all adherent PCs except Nords.
  • Killing Alduin grants +75 to each of Health/Magicka/Stamina. Completing the Dawnguard quest Touching the Sky grants another +75 to each.

  • Auri-El's Disgust: Weakens Nords, and a temporary deterrent for those who might consider transgressing.

  • Auri-El's Retribution: consequence for those who transgress too severely or assist the enemies and slaughterers of Mer.

Boethiah

Daedric Prince of Plots and Goddess of Destruction.

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Boethiah rules over Deceit, Conspiracy, Assassination, Treason, and the Unlawful Overthrow of Authority. Many believe her to be the God ancestor of the Dunmer, and she remains central to their pantheons. Among scholars, who frequently reject the common notion that Daedra are all demons, Boethiah is one of the Daedric Princes consistently viewed as evil in most of Tamriel. The Prince uses followers for bloodsport, even turning on her champion seemingly without reason at times.

Blessing

  • The Ebony Mail: This powerful artifact grants its wearer resistance to fire and magic, near immunity to poison, silent movement, and the ability to poison enemies who draw near. Only those worthy are granted its power, and Boethiah alone determines who should possess the Mail, and for how long a time. Boethiah will remove her blessing from any current champion who shows weakness, unless they prove themselves strong once again.

  • Losing more than 85% of current Health, Stamina, or Magicka will remove all powers from the Ebony Mail unless a PC survives to bring their vitality above 15% again.



Clavicus Vile

Daedric Prince of Power, Trickery, Wishes, Serenity and Bargains.

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Clavicus' plane of Oblivion is the Fields of Regret, a place where the air smells of both perfume and rotting flesh, while the sky is blue with cottony clouds, and greenish-gray streaks that stain the atmosphere. This reflects the nature of any deal made with Vile, as he tends to offer powerful gifts when summoned, though he toys with his seekers by creating flaws in those items for his entertainment.

Blessings

Masque of Clavicus Vile: Offers Daedric armor protection with half the weight, and makes the wearer incredibly charming, but with a bitter catch...

Legend tells the tale of Avalea, a noblewoman of some renown. As a young girl, she was grossly disfigured by a spiteful servant. Avalea made a deal with Clavicus Vile and received the Masque in return. Though the Masque did not change her looks, suddenly she had the respect and admiration of everyone. A year and a day after her marriage to a well connected baron, Clavicus Vile reclaimed the Masque. Although pregnant with his child, Avalea was banished from the Baron's household. Twenty one years and one day later, Avalea's daughter claimed her vengeance by slaying the Baron.

Rueful Axe: A powerful weapon, though it may occasionally aid those it strikes...

"One of Clavicus's little jests. A wizard named Sebastian Lort had a daughter who worshiped Hircine. When the daughter became a werewolf it drove Sebastian over the edge. He couldn't stand to see his little girl take on such a bestial form. The wizard wished for the ability to end his daughter's curse. Clavicus gave him an axe." —Barbas, when asked about the axe.

Dibella

Aedra of Beauty.

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Dibella exalts the silver tongued, musicians, dancers, artists, and weavers of seductive illusions. She has no interest in those crass enough to commit overt crimes, for why go through that trouble when glamour, grace, and charm can grant her adherents what they wish.

Blessing Conditions

  • Receiving greater blessings requires wearing an Amulet of Dibella.
  • Not finished the Dark Brotherhood quest With Friends Like These...
  • Not finished the Thieves Guild quest Taking Care of Business
  • PC is not a vampire.
  • PC is not a werewolf.

Greater Shrine Blessings

  • Agent of Dibella: +20 damage to the opposite sex (identical to base Requiem), and +20 Fortify Personality (Shrine blessing)..

  • Fortify Personality (Speech and Persuasion):

    • +10 for every 20 Illusion skill (+50 max at 100 Illusion skill).
    • +15 from an Amulet of Dibella.
  • Fortify Illusion: +5% for every 20 Speech (+30% max at 100 Speech skill).

  • Agent of Lovers: Become both an Agent of Dibella and an Agent of Mara for +25% Stamina Regeneration.

  • Dibella's Muse: Complete the quest Tending the Flames (Bard College in Solitude). Grants +50% Illusion and Speech experience skill rates.

  • Dibella's Grace: Reduces 5% of damage (or 2.5% of damage when wearing Heavy Armor) for completing each of the following Solitude Bard College quests, and each of the following quests:

    • Pantea's Flute
    • Finn's Lute
    • Rjorn's Drum
    • Have at least one Mark of Dibella in PC inventory from the quest Caught Red Handed (in Riften from Svana). Fully completing the quest will cause Dibella sorrow, though doesn't affect her offering of grace.
    • Lisbet's Missing Shipment (in Markarth from Lisbet).
  • Dibella's Sorrow: Fully completing the quest Caught Red Handed (in Riften from Svana) disappoints Dibella for conspiring against her priestess, and brings a -10% Speech debuff. Partially completing this quest does not trouble her.

  • Dibella's Disdain: Weakens PCs who transgress too severely.

  • Dibella's Flower Bearer: Equip Sanguine's Rose before activating a Shrine of Dibella for +50% Sneak and Evasion experience skill rates.

  • Equipping Sanguine's Rose whenever activating a Shrine of Dibella improves the blessings from Dibella's Muse, Dibella's Grace, and Agent of Lovers.

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