Timeline - awesome-llama/procedural-sandbox GitHub Wiki

2022, November

Creation of a voxel editor project intended as a successor to Image Editor and Terrain Generator. It ultimately didn't succeed.

2024, September-October

Creation of a prototype procedural generation project, under the working title "Procedural Panels".

2025, February-July

Development of the now-successful project you see here. It began with a migration of the Procedural Panels code to goboscript using a custom Python script I wrote. This followed with clean-up and implementation of a few generators and rendering techniques. The UI was later worked on. Many features were implemented simultaneously. Later a Python-based post-processing script was written to edit the goboscript-built project to make it ready to open in Scratch. The final major feature before initial release was the programming language support.

I estimate the time spent to be 200-300 hours. I don't have any exact measurements and it is not clear what should be counted or not. Many of my projects build upon previous and so the work ends up being distributed across many. I'm not counting the time spent developing TextImage and the text renderer.

It was supposed to be a 2-month project, releasing at the end of March. Due to a combination of factors including lack of free time and scope creep, it took over twice as long.