Game Design Document - ashleycrouch/pirate-game-jam-2022 GitHub Wiki

Title Page

Game Name

TBD

Tag Line

What will you lose to get what you want?

Team

KAPOW! Kat Games KAPOW! Kat Games

Date of last update

2022-06-22

Game Overview

Game Concept

The player has signed a contract with a warlock in order to get power.

Target Audience

Genre(s)

  • Browser Game
  • Puzzle Game
  • Narrative Game

Game Flow Summary – How does the player move through the game? Include both the interface and the game itself

The player progresses through the game by seeking out a totem in each level before they can progress to the next level.

Look and Feel – What is the basic look and feel of the game? What is the visual style?

Art Style

Gameplay

Objectives – What are the objectives of the game?

The player's aim is to use their powers to seek out a series of totems.

Game Progression

The player progresses through the game by finding the totem for their current level.

Play Flow – How does the game flow for the game player

The game flow will vary depending on the character's decisions throughout the game.

Mission/challenge Structure

Puzzle Structure

Mechanics

Rules – What are the rules to the game, both implicit and explicit.

The game focuses on totems and the powers that they hold. These totems are a manifestation of their host's soul. As a result, in the wrong hands a totem provides the wielder control over the totem's host.

Model of the game universe. Think of it as a simulation of a world, how do all the pieces interact?

Physics – How does the physical universe work?

The physics in this game universe are unique to each dimension. Dimensions:

  • Earth: Mirrors the physics on earth with a gravitational pull of ~9.8 m/s2
  • Ether: Gravity is lighter causing small objects to float and the player to fall slower.

Economy – What is the economy of the game? How does it work?

In this game, the primary commodity of value is the inherent power every individual possesses. Unfortunately, this power lies dormant until it is awakened. This leads individuals to sign contracts in order to unlock the power, but trade their own away in the process.

Character movement in the game

The character controller will allow movement in cardinal directions with standard character controls (WASD & arrow keys). The player will be able to jump using the spacebar to overcome obstacles.

Objects – how to pick them up and move them

The player is able to interact with objects by pressing the x key.

Actions, including whatever switches and buttons are used, interacting with objects, and what means of communication are used

The player is able to interact with objects such as totems. There will be a UI modal that will inform the player when they are able to interact with an object.

Combat – If there is combat or even conflict, how is this specifically modeled?

There is no combat in the gameplay. Some conflict is revealed in cutscenes.

Screen Flow -- How each screen is related to every other and a description of the purpose of each screen

There is a single screen that is modeled by the camera and represents the perspective of the player character.

Game Options - What are the options and how do they affect gameplay?

The primary option the player must continue to choose is what to do with the totems after they find them. The player can choose to sacrifice the soul of characters for their power or will they relinquish their newfound powers to free the characters?

Replaying and saving

Players will not be able to save their progress. There are however multiple endings which require the game to be replayed to find.

Cheats and Easter Eggs

No cheats or easter eggs are planned.

Story and Narrative

Back story

The player befriends a warlock who uses awesome powers to save them from an early demise. The player is enthused with the warlock's power and asks how he was able to perform magic. The warlock reveals that they have a totem that channels powers stored inside of it. The warlock offers the player a contract to unlock their own totem and be capable of magic. After signing the contract the player's soul is separated from their body and forged into a totem. In this process, the warlock collects the player's power stored inside as payment as per the contract. The player with a new, but now emptied, totem must find others to sign under contract in order to fill their totem.

Plot elements

  1. Player Signs Contract with the warlock
  2. Player recruits a character for each of the four elements
  3. The warlock steals the player's totem
  4. Under the warlock's influence the player must seek out the character's totems
  5. Upon finding all of the totems the player is able to return to the warlock
  6. The player must contend with the warlock to gain their freedom back

Game story progression

The progression is linear as the player hunts for each of the other characters' totems.

Cut scenes -- descriptions include the actors, the setting, and the storyboard or script.

The first cutscene cover plot elements 1-4 and includes the warlock and the player with flashbacks to the other characters. The Second cutscene covers plot elements 5+ and includes the warlock, the player, and the remaining characters.

Game World

General look and feel of the world

Areas

  1. General description and physical characteristics
  2. How to relate to the rest of the world
    1. What levels use it
    2. Connections to other areas

Characters

For each character

  1. Back story
  2. Personality
  3. Appearance
  4. Abilities
  5. Relevance to the story
  6. Relationship to other characters

Opponent and/or Enemy

Non-combat and Friendly Characters

Levels

Training Level

The training level gives the player the opportunity to learn and utilize all four powers in order to find totems.

For each level

  1. Synopsis
  2. Required introductory material and how it is provided
  3. Objectives
  4. Details of what happens in the level
    1. Map
    2. Critical path that the player needs to take
    3. Important and incidental encounters

Interface

Visual System

  1. HUD
  2. Menus
  3. Camera mode

Control System – How does the game player control the game? What are the specific commands?

Mouse & Keyboard Controls:

Primary Secondary Action
Interact
Jump
🔼 W Move Forward
⬅️ A Move Left
🔽 S Move Back
➡️ D Move Right

Audio, music, sound effects

The sounds of the game are chip tunes for SFX. Each level has a matching audio loop.

Game Art – intended style

Art Style

Help System

NA No help system is planned

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