Game Design Document - ashleycrouch/pirate-game-jam-2022 GitHub Wiki
TBD
What will you lose to get what you want?
KAPOW! Kat Games
2022-06-22
The player has signed a contract with a warlock in order to get power.
- Browser Game
- Puzzle Game
- Narrative Game
Game Flow Summary – How does the player move through the game? Include both the interface and the game itself
The player progresses through the game by seeking out a totem in each level before they can progress to the next level.
The player's aim is to use their powers to seek out a series of totems.
The player progresses through the game by finding the totem for their current level.
The game flow will vary depending on the character's decisions throughout the game.
The game focuses on totems and the powers that they hold. These totems are a manifestation of their host's soul. As a result, in the wrong hands a totem provides the wielder control over the totem's host.
The physics in this game universe are unique to each dimension. Dimensions:
- Earth: Mirrors the physics on earth with a gravitational pull of ~9.8 m/s2
- Ether: Gravity is lighter causing small objects to float and the player to fall slower.
In this game, the primary commodity of value is the inherent power every individual possesses. Unfortunately, this power lies dormant until it is awakened. This leads individuals to sign contracts in order to unlock the power, but trade their own away in the process.
The character controller will allow movement in cardinal directions with standard character controls (WASD & arrow keys). The player will be able to jump using the spacebar to overcome obstacles.
The player is able to interact with objects by pressing the x
key.
Actions, including whatever switches and buttons are used, interacting with objects, and what means of communication are used
The player is able to interact with objects such as totems. There will be a UI modal that will inform the player when they are able to interact with an object.
There is no combat in the gameplay. Some conflict is revealed in cutscenes.
Screen Flow -- How each screen is related to every other and a description of the purpose of each screen
There is a single screen that is modeled by the camera and represents the perspective of the player character.
The primary option the player must continue to choose is what to do with the totems after they find them. The player can choose to sacrifice the soul of characters for their power or will they relinquish their newfound powers to free the characters?
Players will not be able to save their progress. There are however multiple endings which require the game to be replayed to find.
No cheats or easter eggs are planned.
The player befriends a warlock who uses awesome powers to save them from an early demise. The player is enthused with the warlock's power and asks how he was able to perform magic. The warlock reveals that they have a totem that channels powers stored inside of it. The warlock offers the player a contract to unlock their own totem and be capable of magic. After signing the contract the player's soul is separated from their body and forged into a totem. In this process, the warlock collects the player's power stored inside as payment as per the contract. The player with a new, but now emptied, totem must find others to sign under contract in order to fill their totem.
- Player Signs Contract with the warlock
- Player recruits a character for each of the four elements
- The warlock steals the player's totem
- Under the warlock's influence the player must seek out the character's totems
- Upon finding all of the totems the player is able to return to the warlock
- The player must contend with the warlock to gain their freedom back
The progression is linear as the player hunts for each of the other characters' totems.
The first cutscene cover plot elements 1-4 and includes the warlock and the player with flashbacks to the other characters. The Second cutscene covers plot elements 5+ and includes the warlock, the player, and the remaining characters.
- General description and physical characteristics
- How to relate to the rest of the world
- What levels use it
- Connections to other areas
- Back story
- Personality
- Appearance
- Abilities
- Relevance to the story
- Relationship to other characters
- Warlock Warlock(Etherial)
- Dog Canine Dog Character(No Name)
- Snake Snake Serpent Character(No Name)
- Hare Rabbit Hare Character(No Name)
- Bat Bat Character(No Name Yet)
- Pangolin Pangolin Character(No Name Yet)
The training level gives the player the opportunity to learn and utilize all four powers in order to find totems.
- Synopsis
- Required introductory material and how it is provided
- Objectives
- Details of what happens in the level
- Map
- Critical path that the player needs to take
- Important and incidental encounters
- HUD
- Menus
- Camera mode
Mouse & Keyboard Controls:
Primary | Secondary | Action |
---|---|---|
❌ | Interact | |
⎵ | Jump | |
🔼 | W | Move Forward |
⬅️ | A | Move Left |
🔽 | S | Move Back |
➡️ | D | Move Right |
The sounds of the game are chip tunes for SFX. Each level has a matching audio loop.
NA No help system is planned