Art Style - ashleycrouch/pirate-game-jam-2022 GitHub Wiki

General Art Style

We have chosen to use a cartoony, low poly art style for our game. The Characters and environment have exaggerated proportions and shapes, that can be easily recognised from their silhouettes.

With this style it will make the character and environment assets easier to create within the time limit for the game jam and make any needed changes to them further down the pipeline.

One of the games themes is MLM (multi level marketing) pyramid schemes so the style of the warlock character and some of the environments includes triangular, pyramid like shapes.

The colour palette for the characters and environment is 2 bit, black and white plus another colour which is decided by certain game mechanics.

Here's a mood board containing some games as inspiration that have a cartoony, low poly style. ArtStyles

Games in mood board - Good morning drifter, The Legend of Zelda Wind Waker, Trover saves the universe, Untitled goose game

We have a dithering style to the shading of objects and using simple low poly shapes work better in this style. Mood Board of games with dithering, including Anti Chamber and Return of the Obra Dinn. Shader style

Environment Art Style

The game is split into four zones that the player progress through. Each zone contains a totem and is themed after one of four elements, Water, Air, Earth and Fire. Here are some concept designs and inspiration for the environment.

Water

The Water zone is made up of a forest with streams of water flowing down from higher levels of land. Water Mood Board

Water MoodBoard Concept Design Water Design

Air

The Air zone is made up of high Plateaus and rocky mountains, separating different areas into large plates of land at various heights. Air Mood Board

Wind MoodBoard

Concept Design Air Design

Earth

The Earth zone will be set in a desert canyon filled with winding passages and a couple ruins. Earth Mood Board

Earth MoodBoard

Concept Design Earth Design

Fire

The Fire zone will be set in a desolate forest with streams of lava flowing from the top of a mountain. Fire Mood Board

Fire MoodBoard

Concept Design Fire Design

Temple Concept

Potential Temple/monument Designs, intended to be seen in the background and give the player a general sense of direction of where they need head to. These Points of Interest can also be used as a location that contains the totems the player needs to collect.

Mood Board Monument MoodBoard

Concept Designs Monument Design