Clicking - artisdoingstuff/Bubble-Incremental GitHub Wiki

👆 Clicking

Clicking is one of the core mechanics of Bubble Incremental, allowing you to generate Bubbles manually with increasing effectiveness.

As of v1.3.1-Beta, clicks benefit from multipliers, combo bonuses, and critical hits.


💬 How Clicking Works

Each click produces a number of Bubbles, calculated with this formula:
(baseBubblesPerClick + (realBubblesPerSecond × 0.05)) × realClickMultiplier

This means your passive production improves your clicks, and clicking upgrades (like Achievements) further amplify that value.


🎯 Critical Hits

Each click has a 1% chance to become a critical hit.

  • Effect: Multiplies your click value by
  • Visual Feedback: A green "CRITICAL!" floating text appears.

🔁 Combo System

Clicking in rapid succession builds up a combo multiplier, rewarding consistent clicks with better output.

🔹 How it works:

  • Each valid click increases your combo count by +1
  • Each combo level increases your click multiplier by +2% (1.0 + 0.02 * comboCount)
  • When you hit 50 combos, you reach Max Combo and the decay phase begins.

🔄 Decay & Cooldown

  • If you stop clicking for 0.5 seconds, the combo starts decaying.
  • Once the combo reaches 0, you enter a 60-second cooldown where combos are disabled.

📊 Combo Bar

  • A combo bar appears when clicking rapidly.
  • Bar color:
    • 🔵 Normal progress
    • 🔴 During decay
    • ⚪ Gray during cooldown
  • The bar fades in/out based on activity.