Clicking - artisdoingstuff/Bubble-Incremental GitHub Wiki
👆 Clicking
Clicking is one of the core mechanics of Bubble Incremental, allowing you to generate Bubbles manually with increasing effectiveness.
As of v1.3.1-Beta, clicks benefit from multipliers, combo bonuses, and critical hits.
💬 How Clicking Works
Each click produces a number of Bubbles, calculated with this formula:
(baseBubblesPerClick + (realBubblesPerSecond × 0.05)) × realClickMultiplier
This means your passive production improves your clicks, and clicking upgrades (like Achievements) further amplify that value.
🎯 Critical Hits
Each click has a 1% chance to become a critical hit.
- Effect: Multiplies your click value by 3×
- Visual Feedback: A green "CRITICAL!" floating text appears.
🔁 Combo System
Clicking in rapid succession builds up a combo multiplier, rewarding consistent clicks with better output.
🔹 How it works:
- Each valid click increases your combo count by
+1
- Each combo level increases your click multiplier by
+2%
(1.0 + 0.02 * comboCount
) - When you hit 50 combos, you reach Max Combo and the decay phase begins.
🔄 Decay & Cooldown
- If you stop clicking for 0.5 seconds, the combo starts decaying.
- Once the combo reaches
0
, you enter a 60-second cooldown where combos are disabled.
📊 Combo Bar
- A combo bar appears when clicking rapidly.
- Bar color:
- 🔵 Normal progress
- 🔴 During decay
- ⚪ Gray during cooldown
- The bar fades in/out based on activity.