terrain - armory3d/armory GitHub Wiki
Armory has a built-in tool to generate terrains from greyscale heightmaps. It can be found at Properties > Scene Properties > Armory Terrain. This tool generates terrain sectors from heightmap images in a directory. To use the tool, place the heightmap for each sector of the terrain in the <Project Dir>/Bundled/<Terrain Heightmap Dir>. Each heightmap image must be named in this format heightmap_<sector number>.png.
For example, a terrain with 4 sectors should have images named heightmap_01.png, heightmap_02.png, heightmap_03.png and heightmap_04.png.
With the images in the directory, choose the number of terrain sectors in X and Y directions and click Generate
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Textures: Directory containing heightmap images. -
Sectors: Number of terrain grid sectors along X and Y -
Sector Size: Size of each sector in Blender Units -
Height Scale: Maximum terrain height in Blender Units -
Generate: Button to start terrain generation -
Object: Current terrain object
At runtime, the terrain sectors have Bullet Physics Height Field Terrain Shape added to them, so physics objects can interact with the terrain.