LDB - arkayenro/arkinventory GitHub Wiki
if you have one of the display mods that can use LibDataBroker objects then you can add any of the objects provided by ArkInventory to it.
ArkInventory comes with several LDB objects that you can chose to enable via the LDB display mod that you installed.
ArkInventory does not have any config options to enable or disable these LDB objects because that is supposed to be done via the display mod options.
requires version 3.09.36 Alpha 3 onward
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uses an hierarchical menu structure to display all currencies you know
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clicking on a header will expand it so that its child entries are displayed in-line
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clicking on an expanded header will collapse it so that its child entries are displayed in a down level menu
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you can expand enough headers such that the list is too large to fit on the screen but the top will always remain on screen and you will need to contract some of the headers if you want to access the ones that are off screen
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clicking on a currency will toggle its inclusion in the object text
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alt clicking on a currency will toggle its inclusion in the object tooltip
- add/remove items by typing
/ai track <link>
- shift click on the pet icon to dismiss the current pet
- right click for its option menu
- there is a key binding available for this
- clicking on the mount icon will cycle between mount/dismount
- right click for its option menu
- there is a key binding available for this
requires version 3.09.36 Alpha 3 onward
-
uses an hierarchical menu structure to display all currencies you know
-
clicking on a header will expand it so that its child entries are displayed in-line
-
clicking on an expanded header will collapse it so that its child entries are displayed in a down level menu
-
you can expand enough headers such that the list is too large to fit on the screen but the top will always remain on screen and you will need to contract some of the headers if you want to access the ones that are off screen
-
clicking on a faction will toggle its inclusion in the object tooltip
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alt clicking on a faction when it is already set as the object text will clear the object text
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alt clicking on a faction when it is not set as the object text will set it as the object text