OSL Support Status - appleseedhq/appleseed GitHub Wiki
Supported
- Standard
diffuse, oren_nayar and translucent closures
- appleseed-specific Ashikhmin-Shirley, Glossy, Glass, Metal, Subsurface and Disney's principled BRDF closures
- Emission and surfacearea()
- Background (for procedural environments end environment lighting)
- Transparency
- Texture lookups
- Bump mapping
- Object coordinate systems
- Camera coordinate system
get_attribute and trace calls
dtime and dPdtime globals
Missing
- NDC and screen coordinate transforms (work in progress)
holdout and debug closures are ignored
Not yet supported by appleseed
- Geometry user data
- Displacement
- Arbitrary AOVs from shadergroups
Would be nice to have
- Light attenuation shaders
- Named coordinate systems?
Should work but untested