Temple of the Unending - apexevolved/site GitHub Wiki
Description
The temple itself is a portal of sorts into the demi plane of Nesadah. The temple is named not only for the powers it grants, but for the fate of those who wield its power; a fate most can never escape. One who enters the temples central chamber can become the Vessel of Ne'Sad. To become the vessel and gain this power, one must complete an ancient ritual that binds a piece of the dark god Ne Sad and its powers to the bearer. These powers are fueled by the blood and life force they have to consume.
Location
The temple can be summoned to any world with potential hosts. This is done(according to legend) by using the blood of 100 beings to write the words "Nesadah Become" with it in one connected image. It must contain the blood of all 100 sentient beings. If done correctly the temple itself forms around the summoner and transforms them. The temple stays in this location and can be reactivated through the sacrifice of A sentient being's blood to the Altar that forms its center. The temple is currently located on the planet Zeriquia in the country of Kilva or Druc.
Abilities granted
Powers
- Regeneration ••••• With the hitch Damage by Fire cannot be regenerated.
- Super Attributes All •••••
- Blood Control •••••
- Immortality ••••• Tied to the same Curse as Regeneration
- Source of the Beast: Can use any vampire power than his childe have access to.
Other abilities
- The transformed being no longer requires any of the life requirement she's had in life. For example a human would needs no water, food, air or rest.
- Ne Sad are progenitor vampires and like other progenitor types they can spend a point of their Blood to turn a near dead victim(or someone they drained for this purpose) into a vampire. This Vampire/Vak becomes the first of a new bloodline with powers that are chosen by the storyteller to reflect the character of the character the player is playing. Weather or not the storyteller takes player input when a player is involved is up the storyteller.
- The Ne Sad are like the hive parents of vampires(or Vak as they are known on Zeriquia and some other places.)and as such they can see through they eyes of any vampire/Vak created from his line. She can also detect if her kin are in a frenzied state.
- Ne Sad gain fangs and a bite attack with a weapon value of 2 and the other qualities of vampire fangs .
Drawbacks
When a being are transformed this way the change on many levels. The are from that point forward considered Undead and become a Desmos, Source from that point forward. They take aggravated damage from fire and Starlight. These sources of are the only sources of damage that are not reduced to nonlethal damage and that overcome the hosts regeneration. Damage received this way can only be healed by spending 2 points of blood per point of damage This gives them an innate fear of fire and starlight. Because of this they must also make a Resolve + Composure roll against fear at the sight of fire(a point of willpower my be spent to auto succeed on this role.)
The new beings power is now based on the blood and live force of those they have eaten. The beings G,M,S becomes one + the number of powerful or beings they have completely consumed. Their Blood Pool or BP replaces there GP,MP or PP the had and if they didn't it becomes there pool. This can only be regenerated by consuming one pint of blood per pp they wish to restore. This must be blood from a living being. Though these things seem bad they are not the worst part of becoming (Ne Sad)the beast.
Being Ne Sad means that you only have primal emotions. They can only experience pleasure when eating, dominating others or "making love". Because of this the must make a role against the Depression derangement whenever they have not experienced pleasure in a 48 hour period. A Ne Sads hunger is always present and have to fight to not treat everyone as a potential dinner. If they have fewer than 3 BP in their pool they must succeed on a Resolve + Composure roll to resist the urge to make a meal of the nearest feasible target.