Signature Moves - apexevolved/site GitHub Wiki
Many heroes have powers that can be used in many ways but many of those heroes have favorite ways to use their power. For instance Ice man can do anything with ice but chooses to skate on and make ice walls with his power more than other things. These would be Signature Move. In effect buying dots in a Signature Move grants the buyer bonus dice equal to the dots they have in that Signature Move on a specific use of their power defined aopn buying the first dot in a Signature Move.
Requirements: An active power or superhuman attribute.
Example 1: Carthax the hunter has 4 dots in base Strength, 4 dots in Super Strength and 3 dots in his Gamma. He is going to use his Signature Move Megaton Punch in which he has 3 dots. He would roll his total strength of 11 + his dots in brawl 4 + his dots in his Signature Move 3 which equals 18 dice on his attack roll before and relevant penalties. in this instance he has gained the odts in his Signature Move as a bonus dice pool.
Example 2: Pyro is being pursued by a hero so he decides to use his power to put up a wall of fire as he likes to do. He would be granted bonus dice equal to the dots in his Signature Move when making you Power + G,M,S + Relevant Skill/Attribute roll , “Wall of Fire”, rather than the usual Power + G,M,S + Relevant Skill/Attribute.