[WIP]实现高斯模糊 - antvis/g-webgl-compute GitHub Wiki 问题背景 参考资料 An investigation of fast real-time GPU-based image blur algorithms Compute Shader HDR and Bloom https://www.gamedev.net/forums/topic/681645-blur-compute-shader/ https://docs.nvidia.com/gameworks/content/gameworkslibrary/graphicssamples/d3d_samples/d3dcomputefiltersample.htm