Skeletal Mesh Component - anticto/Mutable-Documentation GitHub Wiki
This node represents a Skeletal Mesh Component. When updating a Customizable Object Instance, Mutable will automatically populate all existing Skeletal Mesh Components in the project that are tagged with a Customizable Skeletal Component or a Customizable Object Instance Usage.
[!NOTE] Right click on a pin to change its type.
Properties
- Reference Skeletal Mesh: Can be used as a placeholder when the actor has not yet been customized. See Skip Set Reference Skeletal Mesh in UCustomizableSkeletalComponent or UCustomizableObjectInstanceUsage.