Skeletal Mesh Component - anticto/Mutable-Documentation GitHub Wiki

This node represents a Skeletal Mesh Component. When updating a Customizable Object Instance, Mutable will automatically populate all existing Skeletal Mesh Components in the project that are tagged with a Customizable Skeletal Component or a Customizable Object Instance Usage.

[!NOTE] Right click on a pin to change its type.

Properties

  • Reference Skeletal Mesh: Can be used as a placeholder when the actor has not yet been customized. See Skip Set Reference Skeletal Mesh in UCustomizableSkeletalComponent or UCustomizableObjectInstanceUsage.