Node Texture From Float Channels - anticto/Mutable-Documentation GitHub Wiki
Function
Creates a flat color Mutable texture from the float channels provided.
(NOTE) Mutable will automatically create a texture with a resolution or another depending on the operation the texture is being used for.
Use Cases
Create a flat color texture with the color determined from independent float sliders controlled by user input, then blend with a mask texture to make a colored decal to project onto the character.
Input Pins
R: The red channel of the texture.
G: The green channel of the texture.
B: The blue channel of the texture.
A: The alpha channel of the texture.
Output Pins
Texture: Texture made entirely of the chosen texture channels.