Node Texture Binarise - anticto/Mutable-Documentation GitHub Wiki

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Function

Turns a Mutable base texture into a black and white one by using a threshold.


Use Cases

Using a grayscale texture as input, mask part of a mesh by adjusting a float parameter. This could be used to increase or decrease the amount of dirt in a mesh.


Input Pins

Base Texture: Base texture to binarise.

Threshold: Grayscale value from 0 to 1 at which the base texture will be binarised.


Output Pins

Texture: The binarized texture.