Node Texture Binarise - anticto/Mutable-Documentation GitHub Wiki
Function
Turns a Mutable base texture into a black and white one by using a threshold.
Use Cases
Using a grayscale texture as input, mask part of a mesh by adjusting a float parameter. This could be used to increase or decrease the amount of dirt in a mesh.
Input Pins
Base Texture: Base texture to binarise.
Threshold: Grayscale value from 0 to 1 at which the base texture will be binarised.
Output Pins
Texture: The binarized texture.