Node Pose Mesh - anticto/Mutable-Documentation GitHub Wiki
Function
Changes the reference pose of a mesh. This node modifies the skeleton's reference pose and adjusts the vertices' positions accordingly. The pose will be baked onto the generated mesh.
Use Cases
Adjust the height of a character. Character proportions and mesh parts placement can be modified with this node.
Avoid projecting to nearby geometry when using group projector nodes. A tattoo projected onto the arm might also be projected onto the torso below it. Selecting a pose for the projection can help move parts out of the way if they should not be affected by the projector.
Node Properties
Pose Asset: Pose asset to apply to the mesh.
Input Pins
Mesh: Mesh to apply the pose to.
Table Pose: Pose asset supplied through a data table. Allows to have different poses per table row. Overwrites the Pose Asset specified in the node properties.
Output Pins
Mesh: Mesh with the applied pose.