Node Passthrough Mesh Component - anticto/Mutable-Documentation GitHub Wiki
⚠️EXPERIMENTAL⚠️
Function
Similar to Mesh Component node, represents a Skeletal Mesh Component but with and standard Unreal Engine Skeletal Mesh (not dynamically generated by Mutable).
Node Properties
- Component Name: Unique name of the component. Gameplay code will reference this name.
- Mesh: Mesh to populate the Skeletal Mesh Component.
Input Pins
- LOD n - Section k - ... : Replace Section Material with the connected Mesh Section node Material.
Output Pins
- Component: If connected, activate this node. The activation can be conditionally using Switch, Variation, and Group nodes.