Node Pass‐Through Texture - anticto/Mutable-Documentation GitHub Wiki
Function
Add a pass-through texture to the graph, it can be any type of texture. The texture asset will be just referenced from Mutable and its contents not accessed, the original texture asset will be included in in the packaged game. It won't be possible to modify the texture in-game, just switch it with other pass-through textures in switch or variation nodes.
Use Cases
Override one of the textures of a mesh section's material.
Node Properties
Texture: The original Texture asset that will be referenced in this node. It doesn't have to be a 2D texture, it can be any type of texture derived from UTexture.
Output Pins
Texture: The referenced texture, to be connected to a Mesh section's material channel or to a switch or variation node.