Node Edit Mesh Section - anticto/Mutable-Documentation GitHub Wiki
Function
Modify part of the textures connected to the material parameters of a Mesh Section.
Use Cases
Add a skin tight bandage to the forearm of a character that can be done with just texture and normal map. Change the whole skin of a burnt defeated character to coal black. Add wrinkles to make an aged face.
Node Properties
This node is a modifier and has all the standard modifier properties. In addition to that, this node has the following properties:
Reference Material: The reference material that determines the parameters that can be edited. One texture pin and one mask pin is exposed per texture parameter that the material has. It is usually the same material used by the Mesh Sections being edited.
Edit UV Channel: UV Channel to use to create the blocks to decide the parts of the texture to patch mesh.
Grid Size : Size of the grid where blocks will be defined.
Layout : Blocks defined in the UV layout to be patched.
Input Pins
(texture parameter name): The texture that will be blended on the modified material's original texture. There is one of these pins per texture parameter in the reference material but connecting them is optional. When the pin is empty the corresponding texture parameter will be left unaltered.
(texture parameter name) Mask: Optional texture restricting the exact pixels that will be modified by the changes. White for what is completely replaced, black for what is left as the parent is. Grey is used as blending factor between the two. The mask only applies to the texture parameter with its same name, if there is something connected there, and only for the blocks defined in the layout properties.
Output Pins
Modifier: The resulting modifier.