Roadmap - animate1978/MB-Lab GitHub Wiki
NEW Mesh Project
JSON required for basic implementation
- Vertice - Complete
- Vertex Groups - Complete
- Polygons - Complete
- Bounding Box
- Joints - Nearly Complete
- Morphs
- Expressions
- New Skeleton
Reverse Engineering
This is a project that NEEDS to be reverse engineered in order for the group to continue development on base models and the associated data. It is quite a complex addon, using several scripts that call upon each other for this function or that. The JSON data is what needs to be decoded, as it contains the information that is key to developing new base models.
Much of this has been decoded now by Teto, the developer that added the MB-Dev portion to MB-Lab.
Shader Project
This is a checklist of things that are done or need to do for the full shader rework.
- New skin tone texture maps - Caucasian, Afro and Asian - DONE
- Procedural Eyeball - Work to fix the mix between procedural and texture - DONE
- New Textures - Redoing the texture maps for added realism - WIP
- New Tongue shader - This needs to be made for more realism - DONE
- New Fingernail shader - Idea to change the color of the nails - DONE
- Edit Teeth shader - Because of the new skin tone idea, the albedo map affects teeth much like the tongue. - DONE
- Edit Eyelash shader - This is altered because the different skin tone, make dedicated map for lashes. - DONE
Unreal 4
There is a significant portion of users that express interest in using MB-Lab for Unreal 4. So here are some tools to help with that process.
- GYAZ Export Tools https://github.com/helluvamesh/GYAZ-Export-Tools
- FBX Bundle for Unreal and Unity export via : http://renderhjs.net/fbxbundle/ (NOT 2.80 compatible yet)
- Studiostry Unreal Project https://github.com/studiostry/UE4MBLabCharacterStudy
Features / Ideas
- HairNet, create hair guides from objects - https://github.com/NicSJ/HairNet
The addition of some new way of adding hair has been discussed since the start of MB-Lab, maybe the above could do that
- Animation presets for real time engines? (https://github.com/animate1978/MB-Lab/issues/9#issue-391749263)
MB-Lab 1.7.x Compliment Addons
- Conversion to Rigify rig via https://github.com/danielenger/Rigify-for-MB-Lab
Dev Tools
Also for lack of better wording, maybe a new repository for MB-Lab tools developed