Version 1.0 Done by Amina/Omar
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GIVEN |
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Scenario: CONFIGURING THE GAME
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| AS A |
PLAYER |
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| I WANT TO |
QUIT APPLICATION |
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GIVEN |
QUITTING APPLICATION |
| WHEN |
THE APPLICATION STARTS |
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| THEN |
QUIT APPLICATION |
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| AS A |
PLAYER |
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| I WANT TO |
CHANGE MY NAME |
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| 1 |
GIVEN |
START A NEW GAME
CONFIGURE THE GAME
1 - ENTERS HIS NAME |
| WHEN |
HE ENTERS NON-VALID NAME (SMALLER THAN 8 CHARACTERS OR ONLY NUMBERS OR EMPTY) |
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| THEN |
THE PROGRAM ASKS FOR NAME AGAIN |
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| AS A |
PLAYER |
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| I WANT TO |
CHOOSE MAP SIZE |
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GIVEN |
START A NEW GAME
CONFIGURE THE GAME
2 - CHOOSE MAP SIZE |
| WHEN |
HE ENTERS A VALID MAP SIZE (FROM THE CHECKBOX) AND THE NAME ENTERED IS VALID |
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| THEN |
START THE GAME IN THE FIRST PHASE (BUILDING PHASE) |
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| AS A |
PLAYER |
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| I WANT TO |
CHANGE THE SETTINGS AFTER THE GAME STARTED |
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GIVEN |
QUITTING THE GAME OR SURRENDERING |
| WHEN |
CLICKING ON THE QUITTING BUTTON OR SURRENDER BUTTON |
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| THEN |
IT GOES TO THE MAIN MENU |
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| AS A |
PLAYER |
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| I WANT TO |
CHANGE THE SETTINGS AFTER THE GAME STARTED |
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GIVEN |
CHANGING THE PLAYER’S NAME |
| WHEN |
CHANGING THE NAME |
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| THEN |
VALIDATE AND CHANGE THE NAME |
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| AS A |
PLAYER |
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| I WANT TO |
CHANGE THE SETTINGS AFTER THE GAME STARTED |
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GIVEN |
RESTARTING THE GAME |
| WHEN |
RESTARTING THE GAME |
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| THEN |
THE GAME RESTARTS SKIPPING THE CONFIGURATION PART |
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Scenario: AI
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| AS A |
PLAYER |
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| I WANT TO |
PLAY AGAINST AI WHICH PLAYS INTELLIGENTLY |
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| 1 |
GIVEN |
THE GAME IS STARTED
AI IS CHOSEN AS THE OPPONENT |
| WHEN |
THE BUILDING PROCESS STARTS |
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| THEN |
THE AI IS ABLE TO TRAIN A SOLDIER |
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| 3 |
GIVEN |
THE GAME IS STARTED
AI IS CHOSEN AS THE OPPONENT |
| WHEN |
THE BUILDING PROCESS STARTS |
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| THEN |
AI IS ABLE TO BUILD A TOWER |
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| 4 |
GIVEN |
THE GAME IS STARTED
AI IS CHOSEN AS THE OPPONENT |
| WHEN |
THE BUILDING PROCESS STARTS |
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| THEN |
AI IS ABLE TO BUILD AS MANY TOWERS AS IT CAN |
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| 5 |
GIVEN |
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Scenario: Building and Training Soldiers
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| AS A |
PLAYER |
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| I WANT TO |
BUILD AND TRAIN SOLDIERS |
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GIVEN |
BUILDING ANY ENTITY |
| WHEN |
THE ENTITY IS BLOCKING THE WAY TO THE CASTLE |
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| THEN |
GIVE AN ERROR (YOU NEED NOT TO BLOCK THE PATH) |
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| AS A |
PLAYER |
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| I WANT TO |
BUILD AND TRAIN SOLDIERS |
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GIVEN |
BUILDING ANY ENTITY |
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MORE THAN TWO BLOCKS FAR AWAY FROM A CURRENT TERRITORY |
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| THEN |
GIVES AN ERROR ( YOU NEED TO BUILD NEAR YOUR TERRITORY) |
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| AS A |
PLAYER |
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| I WANT TO |
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GIVEN |
BUILDING ANY ENTITY |
| WHEN |
LESS THAN TWO BLOCKS FAR AWAY FROM A CURRENT TERRITORY (PLAYER HAVE SUFFICIENT FUNDS) |
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| THEN |
ENTITY IS BUILT SUCCESSFULLY |
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| AS A |
PLAYER |
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| I WANT TO |
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GIVEN |
BUILDING ANY ENTITY |
| WHEN |
LESS THAN TWO BLOCKS FAR AWAY FROM A CURRENT TERRITORY (PLAYER HAVE NO SUFFICIENT FUNDS) |
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| THEN |
ERROR IS GIVEN ( MONEY NEEDED) |
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| AS A |
PLAYER |
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| I WANT TO |
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GIVEN |
TRAINING OR UPGRADING SOLDIERS |
| WHEN |
SUFFICIENT FUNDS EXIST |
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| THEN |
UPGRADE OR TRAIN SOLDIER SUCCESSFUL |
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| AS A |
PLAYER |
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| I WANT TO |
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GIVEN |
TRAINING OR UPGRADING SOLDIERS |
| WHEN |
NON SUFFICIENT FUNDS |
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| THEN |
ERROR ( MONEY NEEDED) |
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| AS A |
PLAYER |
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| I WANT TO |
DO ALL MY TASKS IN BUILDING PHASE SMOOTHLY |
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| 1 |
GIVEN |
THE GAME IS STARTED
AND THE BUILDING PROCESS STARTS |
| WHEN |
THE TRAIN SOLDIER IS CLICKED ON |
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| THEN |
A SOLDIER IS TRAINED |
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| 2 |
GIVEN |
THE GAME IS STARTED
AND THE BUILDING PROCESS STARTS
AND SOLDIERS ARE BEING TRAINED |
| WHEN |
TRAIN SOLDIER IS CLICKED ON |
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| THEN |
AS MANY SOLDIERS AS POSSIBLE CAN BE TRAINED |
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| 3 |
GIVEN |
THE GAME IS STARTED |
| WHEN |
THE BUILDING PROCESS STARTS |
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| THEN |
SOLDIERS ARE TRAINED ACCORDING TO THE FUNDS AVAILABLE |
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| AS A |
PLAYER |
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| I WANT TO |
NOT HAVE A TOWER IN MY VICINITY |
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| 1 |
GIVEN |
THE GAME IS STARTED |
| WHEN |
THE BUILDING PROCESS STARTS |
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| THEN |
THE ENEMY’S TOWER CAN NOT BE BUILT IN MY VICINITY |
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Scenario: Attack and Defense
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| AS A |
PLAYER |
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| I WANT TO |
MAKE SURE THAT MY UNITS TAKE THE SHORTEST PATH AVAILABLE |
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| 1 |
GIVEN |
THE GAME IS STARTED
THE BUILDING PROCESS STARTS
THE BUILDING PROCESS ENDS |
| WHEN |
THE ATTACK PROCESS STARTS |
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| THEN |
THE UNITS TAKE THE SHORTEST PATH AVAILABLE TO ENEMY’S CASTLE |
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| AS A |
PLAYER |
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| I WANT TO |
DEFEND MY CASTLE BY USING MY TOWERS TO ATTACK THE ENEMY |
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| 2 |
GIVEN |
THE GAME IS STARTED
THE BUILDING PROCESS STARTS
THE PLAYER TRAINS 5 SOLDIERS
THE BUILDING PROCESS ENDS |
| WHEN |
THE ATTACK PROCESS STARTS
THE ENEMY SOLDIERS INCH TOWARDS THE CASTLE |
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| THEN |
THE TOWERS START SHOOTING THE UNITS DECREASING THEIR HEALTH |
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| AS A |
PLAYER |
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| I WANT TO |
START THE COMBAT |
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GIVEN |
THE COMBAT PROCESS STARTS |
| WHEN |
THE BUILDING PROCESS ENDS |
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| THEN |
I ATTACK WITH MY SOLDIERS IN A CLEAR PATH TO THE CASTLE |
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| AS A |
PLAYER |
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| I WANT TO |
START THE COMBAT |
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GIVEN |
THE COMBAT PROCESS STARTS |
| WHEN |
THE BUILDING PROCESS ENDS |
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| THEN |
I ATTACK IN A NON-CLEAR PATH (OBSTACLES EXIST) SOLDIERS PICKS THE SHORTEST PATH IN CONSIDERATION TO THE FOLLOWING |
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| AS A |
PLAYER |
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| I WANT TO |
START THE COMBAT |
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GIVEN |
THE COMBAT PROCESS STARTS |
| WHEN |
THE BUILDING PROCESS ENDS |
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| THEN |
THE PLAYER DEFENDS HIS CASTLE BY ATTACKING ENEMY’S SOLDIERS USING THE TOWERS |
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SCENARIO: ENDING STATE OF GAME
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| AS A |
PLAYER |
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| I WANT TO |
END THE GAME ONCE THE CASTLE IS DESTROYED |
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GIVEN |
THE END GAME STATE STARTS |
| WHEN |
THE PLAYER 1 WINS |
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| THEN |
A POP UP MESSAGE COMES WITH THE PLAYER 1’S WIN |
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| AS A |
PLAYER |
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| I WANT TO |
END THE GAME ONCE THE CASTLE IS DESTROYED |
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GIVEN |
THE END GAME STATE STARTS |
| WHEN |
THE PLAYER 2 WINS |
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| THEN |
A POP UP MESSAGE COMES WITH THE PLAYER 2’S WIN |
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