Scripting Misc - alphakilo11/ArmA-3 GitHub Wiki
- Transform strings to numbers: https://community.bistudio.com/wiki/parseNumber
- Save data permanently: https://community.bistudio.com/wiki/saveProfileNamespace
- https://community.bistudio.com/wiki/BIS_fnc_spawnVehicle
- https://community.bistudio.com/wiki/SQF_syntax
- compare data types https://community.bistudio.com/wiki/isEqualType
- setVelocity[0, 0, _x]-fatality-Test on "B_Soldier_F" 10-0%, 11-0%, 12-16%, 13- 40%, 15-65%; 19-96%, 20-100%
Interface
https://community.bistudio.com/wiki/ctrlCreate
https://community.bistudio.com/wiki/User_Interface_Event_Handlers
https://steamcommunity.com/sharedfiles/filedetails/?id=287378519
Multiplayer Scripting
addAction
has to be executed on every player client to be available. Therefore adding it to the JIP-Queue makes sense. [] remoteExec ["addAction", 0, true];